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Fixed in 2022.2.X

Fixed in 2020.3.X, 2021.2.X, 2022.1.X



Found in






Issue ID




Anchor's rotation value becomes the same when selecting multiple Game objects with the Articulation Body component

Inspector Framework


Reproduction steps:
1. Open the attached project ""
2. Open Assets > Scenes > SimpleScene
3. Select in the Hierarchy Game Object "Child 1"
4. In the Inspector change components "Articulation body" Anchor rotation values
5. Select Game Objects "Child" and "Child 1" and observe the Inspector
6. Select Game Object "Child 1" and observe Inspector

Expected results: While selecting two Game objects Anchor's rotation value is shown as "-" symbol and when unselecting Game Objects stay the same
Actual results: While selecting two Game objects Anchor's rotation value is shown of Game Object's "Child 1" and when unselecting Game Objects rotation values become the same value

Reproduced in: 2020.3.23f1, 2021.1.28f1, 2021.2.2f1, 2022.1.0a15
Could not test with: 2019.4.32f1 (no Articulation Body component)

- 2020.3.23f1 and 2021.1.28f1 when looking at the Inspector you see Game Objects "Child 1" values, but it doesn't change later

  1. Resolution Note (fix version 2022.2):

    Fixed in: 2022.2.0a1

  2. Resolution Note (fix version 2022.1):

    Fixed in: 2022.1.0b3

  3. Resolution Note (fix version 2021.2):

    Fixed in: 2021.2.8f1

  4. Resolution Note (fix version 2020.3):

    Fixed in: 2020.3.26f1

Comments (3)

  1. ashtorak

    Dec 15, 2021 15:38

    At least for the min/max values of the UI sliders.

  2. ashtorak

    Dec 15, 2021 15:37

    The same happens with UI sliders. Apparently it's the same bug and it will get the same fix.

  3. ashtorak

    Dec 05, 2021 16:26

    Have this in 2021.2.3f1 as well. Pretty annoying. Hope it gets fixed soon.

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