Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2020.3.X, 2021.2.X, 2022.1.X
Votes
1
Found in
2020.3
2020.3.20f1
2021.1
2021.2
2022.1
Issue ID
1379145
Regression
No
Anchor's rotation value becomes the same when selecting multiple Game objects with the Articulation Body component
Reproduction steps:
1. Open the attached project "1379145.zip"
2. Open Assets > Scenes > SimpleScene
3. Select in the Hierarchy Game Object "Child 1"
4. In the Inspector change components "Articulation body" Anchor rotation values
5. Select Game Objects "Child" and "Child 1" and observe the Inspector
6. Select Game Object "Child 1" and observe Inspector
Expected results: While selecting two Game objects Anchor's rotation value is shown as "-" symbol and when unselecting Game Objects stay the same
Actual results: While selecting two Game objects Anchor's rotation value is shown of Game Object's "Child 1" and when unselecting Game Objects rotation values become the same value
Reproduced in: 2020.3.23f1, 2021.1.28f1, 2021.2.2f1, 2022.1.0a15
Could not test with: 2019.4.32f1 (no Articulation Body component)
notes:
- 2020.3.23f1 and 2021.1.28f1 when looking at the Inspector you see Game Objects "Child 1" values, but it doesn't change later
Comments (3)
-
ashtorak
Dec 15, 2021 15:38
At least for the min/max values of the UI sliders.
-
ashtorak
Dec 15, 2021 15:37
The same happens with UI sliders. Apparently it's the same bug and it will get the same fix.
-
ashtorak
Dec 05, 2021 16:26
Have this in 2021.2.3f1 as well. Pretty annoying. Hope it gets fixed soon.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on do_runtime_invoke when reopening a specific project after failing to build it
- Animations change speed when rigidbody is added
- Low FPS persists when re-entering Play mode after an extended session in a specific project
- ListView list items in UIToolkit get stuck when reorderMode is set to Animated and they are reordered using two or more fingers on touch devices
- Editor or player crashes when using a deeply nested Particle System with a sub-emitter that has multiple references
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a1
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0b3
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.8f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.26f1