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"Render Graph Execution error" and "ArgumentException" errors are spamme...
Steps to reproduce: Create a new project using Universal 3D Template From the Project window, select the "PC_Renderer" asset In the ... Read more
Skinned mesh renderer is absent in raytracing acceleration structure
This is a strange case. TLDR skinned mesh renderers are not seen in rtx effects such as reflections or shadows. Repro: Open the scen... Read more
Crash on mono_class_inflate_generic_type_with_mempool when entering the ...
Reproduction steps:1. Open the attached "crash_IN-64954" project2. Open the "Assets/Scenes/Daniel.unity" Scene3. Enter the Play Mode... Read more
[Windows] Upgrading project from 2017.* to 2018.* changes Cinemachine Vi...
To reproduce: 1. Download attached project "TimelineBugRepro2018_UpgradedFrom2017.zip" and open in Unity 2017.4.11f12. Open "ActualS... Read more
[Ubuntu 20.04] [Mac] .unitypackage files cannot be imported using the Pr...
Reproduction steps:1. Create a new project2. From Hierarchy drag any GameObject to the Project window to make a prefab3. Right-click... Read more
[IMGUI] "Use DXGI flip model" text under resolution and presentation set...
"Use DXGI flip model" text under resolution and presentation settings gets clipped. Refer that attached screenshot. Steps to reprodu... Read more
[SRP] [Question] Scene Mask
SRP Repo: Issue #1204 Hey! I've been experimenting with the new ScriptableRenderPipeline and I'm trying to work out how to render ob... Read more
[Xbox One ] Stencil Buffers do not display properly when using il2cpp
Hi Chris, Can you test under 5.6 as I believe this is now fixed with recent gfx-test fixes done by Nick.If fixed, poke Nick to backp... Read more
Japanese glyphs are missing when text is overflown
How to reproduce:1. Open the ‘GlyphTest.zip' project2. In Toolbar section, select the ‘Test’ tab3. Select 'Show Glyph Test Window (U... Read more
Timeline Window does not detect selected Timeline asset when double-clic...
How to reproduce:1. Open user's attached project (New Unity Project.zip)2. In Project Window double-click on "New Timeline.playable"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left