Search Issue Tracker

Fixed

Fixed in 2022.2.0b1, 2023.1.0a2

Votes

1

Found in

2022.2.0a16

2023.1.0a1

Issue ID

UUM-4798

Regression

Yes

Skinned mesh renderer is absent in raytracing acceleration structure

--

-

This is a strange case. TLDR skinned mesh renderers are not seen in rtx effects such as reflections or shadows.

 

Repro:

Open the scene with  Unity 2022.2.0a16+

Expected: Character and Cube casts shadows

Result: Skinned character does not cast a shadow

 

Additional info:

If the ADDITIONAL TESTING game object is enabled (it has a camera with a script). This forces shadows to appear. Looks like nothing to do with HDRP

  1. Resolution Note (fix version 2023.1.0a2):

    I verified that the issue is indeed fixed. Skinned meshes appear in RTX effects with CPU and GPU skinning. Added before/after videos.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.