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Animation Clip selection is reset to the first Clip when changes on impo...
How to reproduce:1. Create and open a new 3D project2. Import the “animation test.fbx” file (or any other file which contains 2 or m... Read more
[Animation] AnimationClips from Asset Store do not play in Preview
[Animation] AnimationClips from Asset Store do not play in Preview. Steps to reproduce:1. Create a new project.2. Go to Project wind... Read more
[Shuriken] Particle emission module burst min max should be unsigned int
Particle emission module burst min max should be unsigned int. Emission rate is also unsigned int, at this moment burst min max is u... Read more
Project window selection is not updated when search term is changed
How to reproduce:1. Open the attached “IN-107138” project2. In the Project tab search bar, enter “t:prefab”3. Select all visible ass... Read more
[Universal RP] "Look Dev" menu exists for Universal RP template even tho...
"Look Dev" menu exists for Universal RP template even though it's not supported. Refer the attached video Steps to reproduce:1) Crea... Read more
Pass.CompileVariant fails to compile a variant if the shader is not supp...
STR:1. Make a new project from the 3D template.2. Put the attached shader and C# script in the Assets folder.3. Use the menu "Repro ... Read more
[API Updater]Creating empty project in 5.6 and opening it in 2017.1 prom...
To reproduce:1) Create new project in 5.62) Immediately close Unity3) Open same project with 2017.1 Expected: Project opens without ... Read more
[.NET 4.x] Editor crash when Visual Studio debugger hits RectTransform.r...
How to reproduce:1. Open the attached "1064902_repro.zip" project2. Open the "CrashScript" script3. In Visual Studio, place a breakp... Read more
Crash on BurstCompilerService::CompileAsync when entering Play mode in a...
How to reproduce:1. Open the attached “IN-114776“ project2. Open the “Gorilla“ scene3. Enter Play mode4. Observe the crash Reproduci... Read more
Content Size Fitter causes large performace slowdown
Steps to reproduce:1. Open user attached project2. Run the game with V-sync disabled3. Open Profiler4. Notice that PostLateUpdate.Pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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