Search Issue Tracker
By Design
By Design in 2023.1.X
Votes
0
Found in
2020.3.39f1
2021.3.9f1
2022.1.13f1
2022.2.0b4
2023.1.0a8
Issue ID
UUM-13088
Regression
No
The gap between shadow and the GameObject when zooming in
Reproduction steps:
1. Open the attached ‘My project' project
2. Open the ‘SampleScene’
3. Zoom in, and observe the shadow of the ‘Cube’ GameObject on the plane
Expected result: The shadow is straight, and there is no gap between the 'Cube’ and the shadow
Actual result: There is a gap between the Cube and the start of the shadow, edges of the shadow are not straight
Reproducible with: 2020.3.39f1, 2021.3.9f1, 2022.1.13f1, 2022.2.0b4, 2023.1.0a8
Reproduced with: MacOS 11.6 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Gaps like this can happen with shadows but can be fixed by adjusting the Shadow Near Plane on the light or the cascade splits in the URP Asset.
More information can be found here:
https://docs.unity3d.com/Manual/ShadowPerformance.html
Resolution Note (2023.1.X):
Gaps like this can happen with shadows but can be fixed by adjusting the Shadow Near Plane on the light or the cascade splits in the URP Asset.
More information can be found here:
https://docs.unity3d.com/Manual/ShadowPerformance.html