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UnityWebRequest Compression behaves differently on various platforms
Reproduction steps1. Open the attached project2. Deploy to Windows and OS X3. Open the applications Expected result: The code genera... Read more
[2D] Tilemap get erased while using "Flood Fill" brush when Select and M...
When Select and Move brushes are used and after that when Flood Fill Brush is used, it makes the Tilemap to get erased. Refer attach... Read more
[Android][Meizu Pro 7 Plus] Rotating GO with lambert material makes it f...
Steps to reproduce:1. Open user attached project2. Deploy to device3. Inspect visual artifacts Reproduced on: 2018.1.0f2, 2018.2.0f2... Read more
[Win] Silent crash when clicking in Scene View in a specific project
Steps to reproduce:1. Open the “user’s attached project”2. Open the “Danzai Qadesh mafia remake” Scene3. Click anywhere in Scene Vie... Read more
[2D][URP] Sprite Light 2D doesn't update when sprite PPU is changed
[2D][URP] Sprite Light 2D doesn't update when sprite PPU is changed Repro steps:- Change the PPU on the sprite that is used on eithe... Read more
[iOS] Crash when running Shader.WarmupAllShaders() after application start
How to reproduce:1. Download and open the attached "EmptyWarmupTest" project2. Build and deploy to iOS3. Tap the device screen4. Obs... Read more
[TreeCreator][Tree Editor] properties are not changing under distributio...
Properties are not changing under distribution, geometry, shape settings and shadow caster resolution is not changing under material... Read more
Add filter button does not exist in Entities Hierarchy
How to reproduce:1. Create a new 3D (URP) Project2. Open Package Manager (Window -> Package Manager)3. Click '+' Icon4. Click "In... Read more
[Window management] Window header shrinks for Unity and hub after changi...
Window header shrinks for Unity and hub after changing the UI scaling from preferences. Refer to the attached screenshot. Steps to r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned