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Assertion Failed UI Error is logged when switching Render Mode to World ...
Steps to reproduce: Open any Project In a Scene's Hierarchy create a UI Document Game Object In the Project Browser create a UI Tool... Read more
NullReferenceException is thrown after importing Post Processing when it...
How to reproduce:1. Create a new project2. Import Post Processing asset from Package Manager3. Add Post-process Layer component to M... Read more
Renaming functionality for Labels is available to users when multiple La...
Steps to reproduce: Create a 2D Project Create a Sprite Library Asset and open in in the Sprite Library Editor Create a Category In ... Read more
[macOS] [Linux] Input.inputString doesn't convert input to the suggestio...
Steps to reproduce:1. Open the project attached by the user2. Open scene "InputApiTestScene"3. Add Simplified Chinese (Pinyin) to yo... Read more
[Terrain] Editor crashes on applying/removing branch material of the sta...
Editor crashes on applying/removing branch material of the static Tree. Steps to repro:1. Open the attached.2. Tree game object >... Read more
GetButtonDown() keeps getting triggered when a button is held and scene ...
Steps to reproduce:1. Open attached project "repro_project.zip"2. Open "0" scene3. Press Play4. Press and hold "E" key(there's two s... Read more
[XR][Quest][URP] small image corruption when using MSAA, HDR and Multivi...
This issue was only seen on the Quest, I did not see it on the Go using the same config. It only seemed to manifest when using MSAA,... Read more
Editor crashes when adding/removing a UI Document Style Sheet while in P...
Steps to reproduce:1. Open the attached user's project "ElGranDia.zip"2. Open "Assets/Scenes/MainScene.unity" Scene3. In the Hierarc... Read more
Preserved fields are stripped when the assembly is not referenced
How to reproduce:1. Open the “IL2CPPReference.zip“ project2. Open the “SampleScene“3. Build and run the project using IL2CPP backend... Read more
[Shortcut Manager] Redo can no longer be used when setting Layout to Def...
To reproduce:1. Open any project2. (Optional) Check Undo/redo functionality3. Set the layout to default Window->Layouts->Defau... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator State Labels are not Rendered correctly when using the Bitmap Renderer as the Default Editor Text Renderer
- LDR render target is used when HDR is enabled in URP and Recorder Source is set to 360 View
- Terrain Layer's changes are not added to the Undo history
- “IndexOutOfRangeException: Index was outside the bounds of the array.” error is thrown when large Text (TMP) GameObject Overflow field is set to Ellipsis
- The OnValidate method is not invoked when reverting changes on a Prefab Variant