Search Issue Tracker

11
votes
Fixed

“RendererUpdateManager.UpdateAll must be called first” error is thrown w...

-

Dec 14, 2023

-

Version/s: 6000.0.0b12

Reproduction steps:1. Open the attached “ReproProject” project2. Open the “ReproScene“ Scene3. Enter the Play Mode4. Observe the Con... Read more

72
votes
Fixed

Parent and child nested Scriptable Object Assets switch places when pare...

Asset - Database

-

Oct 04, 2019

-

Version/s: 2019.3.0a1, 2019.3.0b5, 2020.1.0a1

How to reproduce:1. Download and open the attached project "1189089.zip"2. Create a parent Scriptable Object Asset (Right-click -&gt... Read more

19
votes
Fixed

[Windows] Memory leak on .Net 4.x and x86 builds

Windows

-

Jun 30, 2018

-

Version/s: 2018.2.0b10

To reproduce: 1. Download attached project "MemoryUsage.zip" and open in Unity2. Open "SampleScene" scene3. Enter Play mode4. Observ... Read more

83
votes
Fixed

"Error adding system: Data not available." thrown when building specific...

Global Illumination

-

Sep 08, 2015

-

Version/s: 5.3.0a2

To reproduce:1. Open attached project2. Open scene 33. Build standalone4. Notice warning "GI output for inputsystem:xxxx is missing.... Read more

11
votes
Fixed

"Unloading broken assembly" error message provides insufficient information

Scripting

-

Feb 02, 2018

-

Version/s: 2018.1.0b5

Steps to reproduce:1. Open attached project "UnloadingBrokenAssemblyError.zip"2. Upon launch you will see the "Unloading broken asse... Read more

224
votes
Fixed

[VR] Particle Systems cause "task.rasterData.indexBuffer == NULL" error ...

XR SDK

-

Nov 09, 2018

-

Version/s: 2018.3.0b8, 2018.3.0b9, 2018.3.0b10, 2019.1.0a9

Steps to reproduce:1. Create a new project2. Enable VR3. Create a particle system4. Enter playmode and put it in your HMDs view5. If... Read more

13
votes
Won't Fix

[UaaL] After unloading a Unity scene, memory remains allocated depending...

iOS

-

Apr 09, 2021

-

Version/s: 2019.4, 2019.4.13f1, 2020.3, 2021.1, 2021.2

Steps to reproduce:1. Open the attached project ("uaal-example-memory-demo.zip")2. Open and run "both.xcworkspace" in Xcode3. Open "... Read more

20
votes
By Design

[Player] Missed texture and shader on mesh generated from terrain asset ...

Deployment Management

-

Oct 05, 2016

-

Version/s: 5.5.0b7

Steps to repro: 1. Open Unity;2. Open attached project ('Terrain to Mesh' package from A$);3. In the Project folder go to Assets -&g... Read more

18
votes
Fixed

Incorrect offset is set when setting the Pivot for Vertical/Horizontal B...

Visual Effects - Legacy

-

Nov 08, 2020

-

Version/s: 2018.4, 2020.1.11f1, 2021.1

How to reproduce:1. Open the attached "1291175_particles.zip" project2. Open the "SampleScene" Scene3. Select the "Vertical" GameObj... Read more

11
votes
Fixed

[Nested Prefabs] Modifying Nested UI Canvas Prefab sets the scene instan...

Scene Management

-

Jun 10, 2019

-

Version/s: 2018.3.0b1, 2018.3.8f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce:1) Open the attached project and the TestScene2) Select BottomLevelCanvas in the hierarchy and open prefab editor3) Mak... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.