Search Issue Tracker
Fixed
Fixed in 2023.2.18f1, 6000.0.0b15
Votes
11
Found in
6000.0.0b12
Issue ID
UUM-67583
Regression
Yes
“RendererUpdateManager.UpdateAll must be called first” error is thrown when entering the Play Mode
Reproduction steps:
1. Open the attached “ReproProject” project
2. Open the “ReproScene“ Scene
3. Enter the Play Mode
4. Observe the Console window
Expected result: No error is thrown
Actual result: “RendererUpdateManager.UpdateAll must be called first” error is thrown
Reproducible with: 2023.1.0a19, 2023.2.4f1, 2023.3.0a19
Not reproducible with: 2021.3.33f1, 2022.3.15f1, 2023.1.0a18
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Error:
In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
-
willyx78
Jan 25, 2024 10:38
In TileMapRenderer put DetectChunkCullingBounds to Auto. When imported from SuperTiles is set to Manual and give the error. Or put Mode To Individual to remove the error
-
willyx78
Jan 15, 2024 23:40
The problem exist also in Unity 2022.3.17f1
-
Fernando-Ferreira
Dec 27, 2023 05:21
The same error also occurs if you try to add multiple tiles to a tilemap in the Start method.
Version 2023.2.2f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX
Resolution Note (fix version 6000.0.0b15):
Fix for this issue is available on Unity 6000.0.0b15 and above
Resolution Note (fix version 2023.2.18f1):
Fix for this issue will be available on Unity 2023.2.18f1 and above