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Fixed in 2023.2.18f1, 6000.0.0b15



Found in


Issue ID




“RendererUpdateManager.UpdateAll must be called first” error is thrown when entering the Play Mode



Reproduction steps:
1. Open the attached “ReproProject” project
2. Open the “ReproScene“ Scene
3. Enter the Play Mode
4. Observe the Console window

Expected result: No error is thrown
Actual result: “RendererUpdateManager.UpdateAll must be called first” error is thrown

Reproducible with: 2023.1.0a19, 2023.2.4f1, 2023.3.0a19
Not reproducible with: 2021.3.33f1, 2022.3.15f1, 2023.1.0a18

Reproducible on: Windows 11
Not reproducible on: No other environment tested

In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

  1. Resolution Note (fix version 6000.0.0b15):

    Fix for this issue is available on Unity 6000.0.0b15 and above

  2. Resolution Note (fix version 2023.2.18f1):

    Fix for this issue will be available on Unity 2023.2.18f1 and above

Comments (3)

  1. willyx78

    Jan 25, 2024 10:38

    In TileMapRenderer put DetectChunkCullingBounds to Auto. When imported from SuperTiles is set to Manual and give the error. Or put Mode To Individual to remove the error

  2. willyx78

    Jan 15, 2024 23:40

    The problem exist also in Unity 2022.3.17f1

  3. Fernando-Ferreira

    Dec 27, 2023 05:21

    The same error also occurs if you try to add multiple tiles to a tilemap in the Start method.
    Version 2023.2.2f1

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