Search Issue Tracker

19
votes
Fixed

[Performance Regression] Importing an fbx model is noticeably slower whe...

Asset - Importers

-

Jul 23, 2020

-

Version/s: 2020.1.0a19, 2020.1.0b16, 2020.2

Reproduction steps: 1. Create and open a new Unity project 2. Import the attached "ProblematicModel.fbx" model Expected result: it ... Read more

19
votes
Fixed

[Linux] Mac Support is only pseudo-installed through Hub for Linux Editor

Linux

-

Nov 13, 2018

-

Version/s: 2018.2.11f1, 2018.2.15f1, 2018.3.0b2, 2019.1.0a8

To reproduce: 1) Open Unity Hub 2) Go to Installs and check the menu of "Add Component 3) If Mac support is not installed, install i... Read more

13
votes
Fixed

Stereo Display Standalone build runs at a low resolution regardless of s...

VR

-

Mar 13, 2017

-

Version/s: 2017.1.0a3

Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Launch build Reproduced on 5.6.0f2, 2017.... Read more

12
votes
Fixed

URP and HDRP builds include unused asset files that cannot be stripped

Package: Scriptable Render Pipeline Universal

-

Aug 10, 2020

-

Version/s: 10.0.0-preview.30

How to reproduce: 1. Open attached project "urpStripping.zip" 2. In the Menu bar, go to File > Build Settings... 3. In the Build Set... Read more

30
votes
Postponed

[iOS] Social API LoadUsers returns empty when trying to retrieve users u...

iOS

-

Jun 29, 2021

-

Version/s: 2019.4.25f1, 2020.3.3f1, 2020.3.6f1, 2021.1.3f1, 2021.2.0a11, 2022.1

Steps to reproduce: 1. Open the attached project ("1346620.zip") 2. Open "SampleScene" 3. Build and deploy the Xcode project to a de... Read more

22
votes
Fixed

UnityEngine.Ping does not work with ipv6 addresses

Networking

-

Jun 02, 2016

-

Version/s: 5.1.5f1

To Reproduce: 1. Open scene "Ping Test" in the attached project. You need to be on an ipv6 network to test this ( can use if you... Read more

23
votes
Not Reproducible

CPU spikes when moving Particle Systems in game; Material.SetPassUncache...

Graphics - General

-

May 17, 2016

-

Version/s: 5.4.0b17

Reproduction Steps: 1. Open User's project 2. Make sure Profiler is visible 3. Play scene Note: One or two spikes usually appear at ... Read more

90
votes
Fixed

[Shaders] Missing fallback from Directional to NonDirectional mode with ...

Global Illumination

-

Apr 03, 2015

-

Version/s: 5.0.1f1

WORKAROUND: Use non-directional mode To reproduce: 1. Open attached project 2. Build and run to iOS (same on Android based on forum... Read more

52
votes
Fixed

ETC1 + Alpha not working on UI Images when the used sprite is with 'Pack...

UI

-

Aug 19, 2015

-

Version/s: 5.2.0f1

Steps to reproduce: 1. Open the attached project 2. Make sure that: Editor mode is set to Android Texture 'bar_iso_energy' is... Read more

16
votes
Duplicate

[XR][WSA] Including "Unity C# Projects" while building to Universal Wind...

Universal Windows Platform

-

Jul 07, 2017

-

Version/s: 2017.2.0b2

Repro steps: 1. Open "MR250U2017.zip" project 2. Select "Universal Windows Platform" as Build target 3. Check the "Unity C# Project... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.