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Scene is not considered loaded when Awake() is called
Scene is still going to be considered as not loaded during awake but from now on it's going to be possible to call GetRootGameObject... Read more
Prefabs don't store ligthtmap information correctly
This has been resolved as by design, some more information on why we have done this change and how to make it work in Unity 5 is ava... Read more
Pointer events are triggered when UI object's scale is set to 0 on certa...
To reproduduce: 1. Download and open attached "repro930009.zip" project.2. Open "New Scene" scene.3. Enter Play mode.4. Try moving m... Read more
[XR][Post Processing] Image is blurred when using the Post Process Layer...
How to reproduce:1. Open the "case1173697_ReproProject" Project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Observe the c... Read more
The joint.angle value changes when the parent changes rotation
To reproduce:1) Open attached project and scene in it2) Play it3) Select "TwoProblems"4) In scene view, start rotating it by y axis ... Read more
[Quest 2] Build crashes on Quest 2 when Graphics Jobs are enabled
Reproduction steps:1. Open the user’s attached project "PerformanceTest2021.zip"2. Go to Project settings > Player3. Make sure th... Read more
Black Spots on Baked Lightmaps
Duplicate of http://issuetracker.unity3d.com/issues/gi-global-illumination-baked-intensity-slash-direction-uv-maps-overlapping-causi... Read more
Audio is delayed by ~0,5 sec after starting to play it in the Android/iO...
How to reproduce:1. Open the "IN_45198" project2. Open the "SampleScene"3. In the Build Settings "Run Device" dropdown select a desi... Read more
It's not possible to change resolution beyond 16320x768
How to reproduce: 1. Open attached project2. Build to Standalone and run3. Use the key commands to change resolution- a,s,d,f,g,h,j,... Read more
[WinRT] UnityEngine.dll is referencing Assembly-CSharp.dll
Due to this, MDIL fails to properly process structs from UnityEngine.dll used as generic parameters, thus causing InvalidCastExcepti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody.angularVelocity.magnitude differs between versions when using "Rigidbody.AddTorque" with "ForceMode.VelocityChange"
- Player Projects checkbox can not be ticked when Visual Studio is the selected external script editor
- Terrain becomes dark when switching to Android build target
- An ArgumentException error is thrown on SubScene import when EntitySceneOptimizations is used with unmanaged systems
- GrabPass does not correctly set the rect size when set up with a camera.SetTargetBuffers() instead of a render texture in DirectX11