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[MixedMode] Mixed mode shadows do not mix properly between static and re...
Steps to reproduce:1) Open the attached project.2) Open scene 'main'.3) In the Lighting tab, press 'Build'. - The scene consists of ... Read more
[HDRP] NullReferenceException is thrown when a Particle System with Ligh...
How to reproduce:1. Open the "SampleScene" in the attached "case_1173348_HDRP" project2. Make sure HDRP 6.7.1 package is installed3.... Read more
Unity reports incorrect Textures size in the editor.log after building o...
To reproduce: 1.Download and open attached project.2.Select texture "texture" and notice that it's size is 1.3 Mb.3.Go to File->B... Read more
When pressing outside the touchscreen keyboard on Android devices, wasCa...
It is impossible to distinguish between pressing "DONE"/"OK" on the touchscreen keyboard and pressing outside the keyboard area on A... Read more
m_IndirectSpecularColor changes when another URP scene is reserialized
Reproduction steps:1. Open the project "1398073_IndirectColor"2. Open Assets/Scenes/SampleScene.unity in a text editor3. Check "m_In... Read more
TransformAccessArray.Add behaves differently when the argument is null a...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. Enter the Play Mode4. Obse... Read more
[UIElements Runtime/UI Toolkit] UI Builder label is blurry and there are...
How to reproduce:1. Open user's attached "TestPerformance.zip" project2. Open "SampleScene" Scene (Assets/Scenes)3. Open the Game vi... Read more
[AssetDatabase2] Editor encounters an endless recursion when importing a...
How to reproduce:1. Create a new 3D template project2. Import the attached Unity Package file named "Package_1260657" Expected resul... Read more
[iOS] Frame skipping on iOS11 devices
The project had shown serious fps degradation when working under iOS11 (it was working as expected under iOS10).Devices, where the p... Read more
Unity outputs a warning in a Windows 64bit Standalone Player when using ...
To reproduce:1. Open attached project2. Build & Run a Windows 64bit Standalone Player3. Open player log file "C:\Users\%UserName... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled