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Fixed

Fixed in 2021.3.33f1, 2022.3.13f1, 2023.1.20f1, 2023.2.5f1, 2023.3.0a11, 7000.0.0a1

Votes

11

Found in

2023.3.0a4

7000.0.0a1

Issue ID

UUM-48068

Regression

No

[Android] TargetAPI 34 crash on launch

--

-

*Steps to reproduce:*
# Open the attached 1361131_windowed-trunk project
# Build the application without changing settings
# Deploy to the application to target device
# Launch the application on device
# Observe immediate crash

 - Alternatively deploy the attached APK to target device and repeat steps 4 & 5

*Expected results:* Application launches and information regarding the screen is visible alongside three rotating shapes.

*Actual results:* Crashes immediately

*Versions reproducible with:* 2023.3.0a4, 2021.3.33f1, 2022.3.14f1.

*Reproducible with:* 
- Pixel 6, CPU: Google Tensor, GPU: Mali-G78, OS: 14 beta 3.1

*Not reproducible with:*
- Samsung Tablet A(8.0" 2019), CPU: Snapdragon 429, GPU: Adreno 504, OS: 11
- Xiaomi Redmi 9A, CPU: Helio G25, GPU: PowerVR GE8320, OS: 10

  1. Resolution Note (fix version 2023.3.0a11):

    Crash was being caused on Android 14 devices on Development builds by missing EXPORTED/NOT_EXPORTED flag when registering broadcast receiver. Broadcast receiver was removed as it was unneeded and crash doesn't occur anymore.

Comments (23)

  1. unity_4C5DBF04B51DC8ECFA98

    Sep 17, 2024 08:13

    I've got this issue in 2020.3.16f1(LTS) and 2023.2.3f1 both version,
    Now Updating it in 2023.2.5f1 as it says they have already removed the issue in this one.

  2. JVimes

    Sep 11, 2024 16:14

    Happens in blank project on 2022.3.12.

    Android 14 is now required to upload to Google Play Console.

  3. hohohocmc

    Aug 13, 2024 14:06

    2020.3.25f1 버젼 입니다.. 해결책을 알려주세요...
    Caused by java.lang.RuntimeException: Unable to start activity ComponentInfo{/com.google.firebase.MessagingUnityPlayerActivity}: java.lang.SecurityException: com.ngelgames.tog: One of RECEIVER_EXPORTED or RECEIVER_NOT_EXPORTED should be specified when a receiver isn't being registered exclusively for system broadcasts
    at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:3984)
    at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:4137)
    at android.app.servertransaction.LaunchActivityItem.execute(LaunchActivityItem.java:103)
    at android.app.servertransaction.TransactionExecutor.executeCallbacks(TransactionExecutor.java:149)
    at android.app.servertransaction.TransactionExecutor.execute(TransactionExecutor.java:99)
    at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2601)
    at android.os.Handler.dispatchMessage(Handler.java:106)
    at android.os.Looper.loopOnce(Looper.java:222)
    at android.os.Looper.loop(Looper.java:314)
    at android.app.ActivityThread.main(ActivityThread.java:8600)
    at java.lang.reflect.Method.invoke(Method.java)
    at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run(RuntimeInit.java:565)
    at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1081)

  4. Msteva

    Jul 23, 2024 11:24

    same problem for unity 2022.3.11f1
    have you found a solution?

  5. libin66

    Jul 19, 2024 02:21

    Regarding the solution for Unity2019.4.36, I decompiled the classes.jar & classes.dex in the Android installation directory, removed the "registerReceiver" related calls, and then replaced them back and put them in the installation directory.

  6. haiyaojing

    Jul 19, 2024 02:14

    LIBIN66 is 666

  7. libin66

    Jul 16, 2024 07:06

    What should I do about the 2019.4.36 version? I am not considering upgrading the Unity version for now.

  8. IyadhSi

    May 12, 2024 12:34

    Running the game on a real Android 14 device works fine (Galaxy S22 Ultra), however the game crashes on startup on an Android Studio virtual device Android 14 (API 34)

  9. IyadhSi

    May 12, 2024 11:57

    The issue still occurs in Unity 2022.328f1, Anyone got a fix so far?

  10. bbridgesvb

    Mar 14, 2024 15:36

    For anyone experiencing this issue with AR Foundation when Google Play Services for AR isn't installed, there's now a separate bug report for that: https://issuetracker.unity3d.com/issues/xr-android-crash-on-android-14-due-to-arcore-package-not-specifying-one-of-receiver-exported-or-receiver-not-exported

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