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AnimationMixerPlayable.InputWeights function does not have any impact
To reproduce:1. Open the project “PlayablesTest”2. Enter Play mode3. Select the “Position” GameObject4. In the Inspector move the "T... Read more
[Webplayer] badly named editor option
-e: the "Offline Deployment" gives people the impression that such a build would run offline while it only stops using the online ve... Read more
OnValidate fails to Undo the changes when one variable depends on another
How to reproduce:1. Open attached project "UndoValidateTest.zip" and scene "TestScene"2. In Hierarchy window, select "GameObject" ob... Read more
[iOS] When "Hide status bar" is enabled in Xcode settings safeArea is ca...
To reproduce:1. Open attached project "repro.zip"2. Build for iOS3. Deploy the Xcode project to an iOS device Expected result: safeA... Read more
Probuilder window has it's color applied to the entire action background
The probuilder window has the color of its actions (the vertical bar to the left of each action) applied to the entire background of... Read more
Any URP Lit Shader Graphs compiled in the project with HDRP require min ...
Reproduction steps:1. Open the attached project “URP_and_HDRP”2. In Navigation Bar go to File → Build Settings3. Click on Build and ... Read more
Post Processing Stack Effect does not work in build when using Beautify ...
How to reproduce:1. Open the attached 'Beautify_2019.1.0f2.zip' project2. Run the build3. Compare Editor Game and Build views Expect... Read more
[NetworkTransport][Receive] Sending larger buffer than clients buffer ca...
Steps to reproduce: 1. Open attached project2. Open "scenes/main"3. Run "main" scene in unity and press "Start client"4. Build and r... Read more
[Bolt][Android] Multiple connection warnings appear relating to Graphs w...
Reproduction steps:1. Open the project located on https://drive.google.com/drive/folders/1yC77Yv3knd6SwQ_a4tiB7KxVYwKb1IdL?usp=shari... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes