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[Backport] Build is launched in the wrong Display when Main Display is c...
Reproduction steps:1. Open the attached project "Display test"2. Check your Display settings3. Build and Run project4. Notice that t... Read more
Error message when importing a custom package
How to reproduce: 1. Open any (new) project2. Go to Assets -> Import Package -> Custom Package...3. Select any package (or the... Read more
[Android] App crashes on startup in Android app with API level 19
How to reproduce it:1. Open the user's attached project "Test.zip"2. Build and Run it on Android3. Observe the app that runs on Andr... Read more
[Oculus Quest][Oculus Go] Using Single Pass results in a black screen wi...
Repro steps:1. Open initial attached project "Water"2. Build and run on Oculus Quest/Go Actual: Black screen appears after launching... Read more
MeshFilter's description in CodeEditor is missing it's ending.
To reproduce:1. Create a new script.2. Open it, and type "MeshFilter" so that it's description would show up. Actual result: Descrip... Read more
Imported humanoid's animation has some bones rotation errors
How to reproduce:1. Open the attached project2. Open and play "scene" scene3. Notice that humanoid is not holding "gun" with both ha... Read more
[2D] SpriteResolver generates garbage every few frames when playing an a...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Open the Profiler window (Window... Read more
[UI Elements] NullReferenceException occurs when changing Windows UI sca...
If you have the editor open and change the scaling of the display the editor is on, a NullReferenceException will occur: NullReferen... Read more
[Profiler] Timelines have unnecessary inpector components for null threads
Project Steps: 1. Play scene "Test".2. Open profiler->Timeline.3. Notice there are additional empty thread slots, that only takes... Read more
[Texture] Texture2D.LoadImage always returns true and sets the texture t...
Reproduction steps:1. Open project in "LoadTest.zip"2. Open SampleScene3. Enter Play Mode Expected result: A white texture is displa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open