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Crash in ApiGLES::CheckFramebuffer on ATI Radeon HD 4770 when forcing gl...
Machine is available via http://confluence.hq.unity3d.com/display/DEV/QA+Physical+Lab To reproduce:1. Connect to specified machine2.... Read more
Pulled project opening fails on Windows, when it is created on OSX Googl...
To reproduce:1. Download Google Drive app on OSX2. Create project in Google Drive folder3. Push project to collab4. Pull project on ... Read more
[NetworkAnimator] Only first layer animations are synced through network
Steps to reproduce: 1. Open attached project "NetworkAnimatorMultipleLayers.zip"2. Build and run project as host3. In editor, open s... Read more
[Multi Display] Application becomes unresponsive in fullscreen mode if m...
To Reproduce: 1. (On OSX) Build the attached project or any other project with responsive objects for standalone.2. Run the App in f... Read more
High polling rate mouse causes performance issues
Reproduction steps:1. Open new Unity Project2. Enter Play Mode3. In Game View, rapidly move mouse around, with its polling set to 10... Read more
RGB, R, G and B button does nothing in Lightmap thumbnail preview
RGB, R, G and B button does nothing in Lightmap thumbnail preview Steps to Reproduce: 1. Create a new Project2. Create Hierarchy >... Read more
Volume Update: Switching between Via Scripting and Every Frame causes an...
A bug noticed on the Forums that came as a result of the bugfix for UUM-22213. If you click play in the Editor and in the Camera Ins... Read more
[tvOS] Grey screen shown after the native splash screen and before the a...
To Reproduce: 1. Build and run the attached project on Apple TV.2. Observe that after the native splash an empty grey texture is sho... Read more
Error "InvalidOperationException" is thrown when running test in Test Ru...
How to reproduce:1. Open the attached project "1422520.zip"2. Open "SampleScene" in Scenes3. Press Window -> Dots -> Hierarchy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation