Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
1
Found in
2020.3
2020.3.8f1
Issue ID
1336740
Regression
No
High polling rate mouse causes performance issues
Reproduction steps:
1. Open new Unity Project
2. Enter Play Mode
3. In Game View, rapidly move mouse around, with its polling set to 1000
4. In Profiler window, Editor mode, observe performance
Expected result: Performance does not slow down
Actual result: Editor performance slows down significantly
Reproducible with: Razer Viper Ultimate
Not reproducible with: Steel Series Rival 600, Steel Series Rival 110, Logitech G903, Razer Naga Chroma
Affected Unity versions: 2018.4.35f1, 2019.4.28f1, 2020.3.11f1, 2021.1.11f1
Notes:
1. The issue is much lesser when outside of Play Mode or when moving the mouse around in a Build
2. The slowdown seems to be correlated to the polling rate of the mouse. Setting it to 100 nearly negates the issue.
-
havi_unity
Sep 23, 2024 16:37
This issue is still present in Unity 2022.3.45f1 while using the Razer DeathAdder V3.
Setting Polling Rate to 500 fixes the issue. -
sandrofigo
Aug 23, 2024 18:48
still a problem in 2022.3.43f1
-
Erveon
Jun 03, 2023 22:10
Another vote for fixing this in 2020 LTS. It's impossible for us to upgrade major versions with how the engine has been "progression". High refresh mice are becoming more common so more players are having issues. No way to vote for an issue when it's "fixed" but only for some of the affected versions isn't great either.
-
ohbado
Oct 02, 2022 05:49
This issue is not fixed on 2021.3.10f1 !
I was the first to report this bug. This bug is happening again ! -
Gustjc
Sep 27, 2022 20:20
Still present with 2021.3.8f1 LTS. Almost unusable at 1000 Hz. It's better with 125 Hz but it still have mini lag spikes every now and then. This issue should be a priority to fix on LTS versions. It really impacts the work.
Reproducible with: Corsair Harpoon mouse -
stephc-int13
Aug 12, 2022 18:34
This issue is not fixed on 2021.3.5f1
It can be seen both in Editor mode, gameplay mode and when playing a build.
Mouse polling rate at 500hz or more severely impact framerate.
At 125Hz the issue is much less noticeable but do not completely disappear. -
RudyTheDev
Jun 28, 2022 13:01
Does not appear to be fixed in 2021.3.5f1, but there's a new bug report at https://issuetracker.unity3d.com/issues/high-polling-rate-mice-are-causing-performance-issues
-
cwbeta
Jun 28, 2022 08:17
Still not fixed in Unity 2021.3.5f1 with Logitech GPW2.
Why the issue is marked as FIXED? -
Glader
Dec 13, 2021 03:32
Hello, any update on the LONGTERM SUPPORT version fo 2020? It's not very usable with this bug present in my opinion.
-
JoJa15
Oct 25, 2021 17:10
Is there a plan to fix this in the LTS version of 2020?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a6
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b9