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Changing the bundle ID in iOS changes it in Android
Whenever you change the bundle identifier in iOS or Android the change is reflected in the other platform. Other changes are bound t... Read more
Shadow cascades and lights flicker when using Shadowmap Sampling
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/SampleScene.unity” Scene3. Zoom out in Scene view wh... Read more
[macOS] ”Ignoring depth surface load action as it is memoryless” warning...
Reproduction steps:1. Create a new project2. Open New Scene window (File > New Scene)3. Select any Scene and click “Create” butto... Read more
[iOS] Mars Companion application fails to deploy in Xcode with error "us...
Reproduction steps:1. Open project in "mars-companion-project3.zip"2. Build for iOS3. Deploy the application to an iOS device Expect... Read more
Spline Knot "Tangent mode" changes for Prefab instances revert to previo...
Reproduction steps:1. Open the attached “IN-96466.zip” project2. Open the “NewScene” Scene3. From the Hierarchy, select the “Spline”... Read more
EnumField control shows parts of another texture (may [not] be related t...
There is a visual artifact in the UIElements' EnumField control with the latest NorthStar build. May/may not be related to slicing, ... Read more
Sprite Mask is not masking sprites when using SpriteShape
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene” Scene3. Observe the Scene View Expected... Read more
"Wireframe" and "Shaded Wireframe" Scene View shading modes don't work w...
1. Open a project and make sure the graphics API is set to DX122. Create a new "Unlit" shader asset and add '#pragma use_dxc' to the... Read more
Shader errors in Player when "Strict shader variant matching" is enabled...
How to reproduce:1. Open the attached “My project 2.zip“ project2. Build And Run3. Observe the Development Console Expected result: ... Read more
All about bugs
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