Search Issue Tracker
In Progress
Fix In Review for 2.8.2
Votes
0
Found in [Package]
2.7.2
Issue ID
SPLB-341
Regression
No
Spline Knot "Tangent mode" changes for Prefab instances revert to previous state when switching to "Auto" in the Scene view Overlay and entering Play mode
Reproduction steps:
1. Open the attached “IN-96466.zip” project
2. Open the “NewScene” Scene
3. From the Hierarchy, select the “Spline” GameObject
4. In the Scene view, change Active Context to Spline (Click on the Spline icon)
5. Select one or more Knots
6. In the Scene view, in Element Inspector change the tangent mode from “Linear” and “Auto”
7. Enter the Play mode
8. Exit the Play mode
9. Observe the previously changed tangent modes
Expected result: The selected tangent mode remains (“Auto”)
Actual result: The changes get reverted to the previous tangent mode (to “Linear”)
Reproducible with: 2.1.0, 2.7.2 (2022.3.59f1, 6000.0.41f1, 6000.1.0b9, 6000.2.0a6)
Reproducible on: Windows 10 (User reported), Windows 11
Not reproducible on: no other environment tested
Notes:
- Issue appears to specifically reproduce when switching from “Linear” to “Auto” or from “Bezier” to “Auto”, but not the other way
- Reproduction of the issue can be inconsistent, therefore there might be a need to repeat 5-9th steps a few times
- Could only reproduce when editing values for a Prefab instance
- Does not reproduce when editing Tangent modes in the Inspector
- No difference was observed if the Scene is saved or not after making the changes
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Window preview appears on a different monitor when undocking and dragging a window with a high-resolution monitor set up on the right and a low-resolution monitor on the left.
- Probe Volume Baking Set Reference Documentation is missing
- Crash on RendererScene::NotifyInvisible when entering Play mode after undoing a change within the scene with Ctrl+z
- [iOS] Final Image misaligned when using "ScalableBufferManager.ResizeBuffers" to resize
- GameObjects are not updating when Materials and Cubemaps are updated from Environmental Reflections
Resolution Note (fix version 2.8.2):
An error that was causing some changes not to be serialized was fixed.