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Fix In Review for 2022.3.19f1

Votes

1

Found in

2022.3.15f1

Issue ID

UUM-58537

Regression

No

Shader errors in Player when "Strict shader variant matching" is enabled and the rendering path is set to "Deferred"

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How to reproduce:
1. Open the attached “My project 2.zip“ project
2. Build And Run
3. Observe the Development Console

Expected result: No errors in the Console
Actual result: “Shader Hidden/Universal Render Pipeline/StencilDeferred, subshader 0, pass 3, stage pixel: variant _ADDITIONAL_LIGHT_SHADOWS _DEFERRED_FIRST_LIGHT _DEFERRED_MAIN_LIGHT _DIRECTIONAL _MAIN_LIGHT_SHADOWS _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT not found.” and “Shader Hidden/Universal Render Pipeline/StencilDeferred, subshader 0, pass 4, stage pixel: variant _ADDITIONAL_LIGHT_SHADOWS _DEFERRED_FIRST_LIGHT _DEFERRED_MAIN_LIGHT _DIRECTIONAL _MAIN_LIGHT_SHADOWS _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT not found.“ errors in the Console

Reproducible with: 2022.3.15f1, 2023.2.0a3
Not reproducible with: 2023.2.4f1, 2023.3.0a18
Can’t test with: 2021.3.33f1 (No “Strict shader variant matching” option is available)
Fixed in: 2023.2.0a4

Reproducible on: macOS 14.0 Sonoma (Intel)
Not reproducible on: No other environment tested

Note: Not reproducible in Play Mode

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