Search Issue Tracker
Fixed
Fixed in 2022.3.19f1
Votes
2
Found in
2022.3.15f1
Issue ID
UUM-58537
Regression
No
Shader errors in Player when "Strict shader variant matching" is enabled and the rendering path is set to "Deferred"
How to reproduce:
1. Open the attached “My project 2.zip“ project
2. Build And Run
3. Observe the Development Console
Expected result: No errors in the Console
Actual result: “Shader Hidden/Universal Render Pipeline/StencilDeferred, subshader 0, pass 3, stage pixel: variant _ADDITIONAL_LIGHT_SHADOWS _DEFERRED_FIRST_LIGHT _DEFERRED_MAIN_LIGHT _DIRECTIONAL _MAIN_LIGHT_SHADOWS _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT not found.” and “Shader Hidden/Universal Render Pipeline/StencilDeferred, subshader 0, pass 4, stage pixel: variant _ADDITIONAL_LIGHT_SHADOWS _DEFERRED_FIRST_LIGHT _DEFERRED_MAIN_LIGHT _DIRECTIONAL _MAIN_LIGHT_SHADOWS _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT not found.“ errors in the Console
Reproducible with: 2022.3.15f1, 2023.2.0a3
Not reproducible with: 2023.2.4f1, 2023.3.0a18
Can’t test with: 2021.3.33f1 (No “Strict shader variant matching” option is available)
Fixed in: 2023.2.0a4
Reproducible on: macOS 14.0 Sonoma (Intel)
Not reproducible on: No other environment tested
Note: Not reproducible in Play Mode
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] WebCamDevice.availableResolutions returns a single resolution with width and height both 0 on some iOS devices
- Editor freezes when selecting a GameObject in Play Mode with a script containing a public byte array
- Saving moves Toggle Button Group buttons to the wrong place in hierarchy
- [iOS] Visual artifacts are visible when the camera's feed is rendered to a texture
- Error "cannot map expression to ps_4_0 instruction set" in Shader Graph preview when using the GATHER_RED_TEXTURE2D macro in custom hlsl function
Add comment