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Fix In Review for 2022.3.19f1



Found in


Issue ID




Shader errors in Player when "Strict shader variant matching" is enabled and the rendering path is set to "Deferred"



How to reproduce:
1. Open the attached “My project“ project
2. Build And Run
3. Observe the Development Console

Expected result: No errors in the Console
Actual result: “Shader Hidden/Universal Render Pipeline/StencilDeferred, subshader 0, pass 3, stage pixel: variant _ADDITIONAL_LIGHT_SHADOWS _DEFERRED_FIRST_LIGHT _DEFERRED_MAIN_LIGHT _DIRECTIONAL _MAIN_LIGHT_SHADOWS _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT not found.” and “Shader Hidden/Universal Render Pipeline/StencilDeferred, subshader 0, pass 4, stage pixel: variant _ADDITIONAL_LIGHT_SHADOWS _DEFERRED_FIRST_LIGHT _DEFERRED_MAIN_LIGHT _DIRECTIONAL _MAIN_LIGHT_SHADOWS _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT not found.“ errors in the Console

Reproducible with: 2022.3.15f1, 2023.2.0a3
Not reproducible with: 2023.2.4f1, 2023.3.0a18
Can’t test with: 2021.3.33f1 (No “Strict shader variant matching” option is available)
Fixed in: 2023.2.0a4

Reproducible on: macOS 14.0 Sonoma (Intel)
Not reproducible on: No other environment tested

Note: Not reproducible in Play Mode

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