Search Issue Tracker
Fixed
Fixed in 2023.2.7f1, 2023.3.0b3, 7000.0.0a1
Votes
0
Found in
2023.2.4f1
2023.3.0b1
Issue ID
UUM-59737
Regression
Yes
Sprite Mask is not masking sprites when using SpriteShape
Reproduction steps:
1. Open the “ReproProject“ project
2. Open the “Assets/Scenes/SampleScene” Scene
3. Observe the Scene View
Expected result: “Closed Sprite Shape” GameObject is being masked by the “Sprite Mask” GameObject
Actual result: The mask is not applied to the “Closed Sprite Shape” GameObject
Reproducible with: 2023.1.0a11, 2023.2.4f1, 2023.3.0b1
Not reproducible with: 2021.3.34f1, 2022.3.17f1, 2023.1.0a10
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Resolution Note (fix version 2023.3.0b3):
Fix for this issue will be available on Unity 2023.3.0b3 and above
Resolution Note (fix version 2023.2.7f1):
Fix for this issue will be available on Unity 2023.2.7f1 and above