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When Particle System is stopped and cleared after that it won't play wit...
Reproduction steps:1. Open attached project (ReproProject.zip)2. Open and play the "test" scene3. On the keyboard press "S" (to stop... Read more
Crash when game object that is a child of a missing prefab is deleted
Reproduction steps:1. Open attached "test0" Unity project.2. Open "Scenes > Spells Test" scene.3. Expand and delete "UI Parent &g... Read more
[LOD][TreeCreator][Shadows]Uninformative error is shown/shadows are corr...
Steps to reproduce: 1. Open Unity;2. Open attached project and 'test.unity' scene;3. Drag any SpeedTree .spm model (for instance, 'B... Read more
Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...
Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b2. Create cube.3. Delete its mesh filter.4. Save scene.5. Load ag... Read more
Opening scene crashes at: DrawUtil::DrawMeshRaw
Steps to reproduce:1) open the project2) open scene 'Demo'- observe crash Regression started 5.3 Read more
[AsyncUpload] Editor allows to set syncUploadBufferSize bellow 2 which l...
To reproduce the issue follow the steps:1. Create new or open any project2. Gp to Quality settings and change asyncUploadBufferSize ... Read more
[MeshFilter] mesh does not disappear when deleting its mesh filter
Steps to reproduce: 1. Download and open attached project.2. Open scene: main3. Select game object in Hierarchy: Cube4. In the Inspe... Read more
[ParticleSystem] Disabling Collision module does not disable Visualize B...
Disabling the Collision module on a particle system does not disable Visualize Bounds within it. Repro Steps: 1) Open attached proje... Read more
#pragma target in some shader does not work
Setting pragma target does not seem to affect certain shaders. Repro steps:1. Open TestScene from the attached project.2. Open the T... Read more
Rigidbody doesn't fall after calling transform.Translate(0, -1, 0)
To reproduce follow the steps:1. Open "Test.zip" project2. Run the "Test" in editor3. Click it a button shown in left-top cornerNote... Read more
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