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Proxy Volume with RefreshMode = "Automatic" does not automatically updat...
How to reproduce:1. Open the project from the attached file "1265289.zip"2. Go to File > Build And Run3. Build the project4. Clic... Read more
Console errors are thrown when trying to save Profiler frames bigger tha...
Reproduction steps:1. Create a new project2. Import "ScriptThatCreatesHugeStacktrace.cs" to the project3. In the toolbar, select "Wi... Read more
CPU time spikes because we do not have async readback for environment
How to reproduce:1. Open the attached project "1246013.zip"2. Open the "MainGame" Scene3. Open the Profiler window and select the "E... Read more
[URP][Mobile] SRP Batcher is not visible on mobile devices in Frame Debu...
Reproduction steps:1. Open the attached user's project "srp-batcher-android.zip"2. Open the "SampleScene.unity" under the "Assets/Sc... Read more
Video is not played in Timeline when using Video Script Playable Track f...
To reproduce:1. Open attached project ("case_1264686-Sample.zip")2. Enter Play mode3. Observe the Game view Expected result: A video... Read more
Cursors is still visible when entering the Play Mode using Cursor.lockSt...
How to reproduce:1. Open user's attached "CursorCaptureTest3" project2. Open the "SampleScene" Scene3. Enter the Play Mode while the... Read more
Changes to the coefficients of the Light Probes persist after exiting th...
How to reproduce:1. Open the attached "SettingLightProbeCoefficientsAtRuntimeSticks" project2. Open the "ProbeScene" Scene3. Enter t... Read more
EditorUtility.CopySerialized fails when objects assigned to SerializeRef...
Reproduction steps:1. Open attached project "CopySerialized.zip" and scene "SampleScene"2. In Editor menu, click Bug -> Try CopyS... Read more
Objects are not renderer when an unused pass in a shader is excluded fro...
How to reproduce:1. Open the attached project named "TestProject"2. Open the Test Scene3. Observe the cube visible in the Scene view... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "No HDR monitor detected." warning is shown in the Rendering Debugger even when the Editor is on HDR-enabled monitor
- Shader Graph Enum Keyword Default Value changes after reordering Entries
- Light Explorer throws “ArgumentException” error when disabling all columns from the Multi-column panel context menu
- "Freeze Camera For Culling" options are inconsistent between the Game view overlay and Rendering Debugger window
- Crash on GetOriginalSourceOrVariantRoot when creating a scene from a specific template