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The Inspector is empty when selecting the Blend Tree that has been copie...
How to reproduce:1. Open the attached "BlendTree" project2. Open the Animator (Window->Animation->Animator)3. In the Project w... Read more
[Windows] Check for updates window does not appear on startup
Check for updates window does not appear on startup even if Check for updates checkbox is selected. To repro:0. Precondition: in Edi... Read more
Editor freezes and memory usage increases when moving a selector between...
How to reproduce:1. Open the attached project (case-1274584.zip)2. Open the UI Builder window (Window -> UI -> UI Builder)3. D... Read more
[Linux editor] prefab overrides window not registering input, just closes
-error: the lilltle popout window to selectivly apply prefab overrides just vanishes when clicking into it--works well on Windows ed... Read more
[Metal] Crash on glEnable when calling glEnable(GL_POINT_SMOOTH) in OnPr...
Steps to reproduce:1. Open the attached project ("StrippedScene.zip")2. Open "SampleScene"3. Enter Play mode Reproducible with: 2019... Read more
[NetCode] Entity is not rendered and Rotation values are NaN when GhostC...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Wait for the Cube to appear in t... Read more
[Shuriken] ParticleSystem is not rendered into a texture when using a Co...
How to reproduce:1. Open the attached "CommandBufferBug.zip" and Scenes/SampleScene scene2. Select the TheVegetationEngine/GlobalVol... Read more
Assertion failed on expression: '0 == m_CurrentBufferBindMask[kUnityPerD...
How to reproduce:1. Open the attached project named "TPC_StripRepro.zip"2. Open Project Settings -> Editor -> Shader Compilati... Read more
[2D]NullReferenceException thrown on performing Redo operation after cre...
When a Range property is created in the SpriteShape profiler preset and Undo/Redo operation is performed then Editor throws NullRefe... Read more
[URP] ScriptableRendererFeatureEditor memory leak while interacting with...
How to reproduce:1. Open the project attached by the user2. Open Profiler window, on the Memory section, select Detailed3. In the Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes