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Long save times with no changes
Reproduction steps: 1. Open "fnfmega" project2. Open "Game" scene3. Save Scene4. Notice long loading Expected Result: Clean scene sh... Read more
[Blocks] Attempting to cast from a Texture2D to Texture3D when switching...
Repro steps:1. Add a Set Position from Map block2. Change the Sample mode to Sample3DLOD3. Observe console error Expected outcome:- ... Read more
Signal emitters disregard the "Emit Once" field when they affect parent ...
How to reproduce:1. Open the attached project "case_1141766-SignalsNoRepeatIssue" and scene "SampleScene"2. Select "ControlObject" t... Read more
Error when canceling Signal creation dialog
----ONLY ON OSX------- Error when canceling Signal creation dialog repro:- Add Signal Emitter to a Timeline track- open the Emit Sig... Read more
Editor freezes at 'Begin MonoManager ReloadAssembly' when starting a Sce...
Steps to reproduce:1. Open QA-supplied project ("FreezeReproProject.zip")2. Open Scene "Login" in Assets -> Scenes3. Enter Play M... Read more
FMODMemoryAlloc crash when creating Presets of AudioManager settings and...
Steps to reproduce:1. Open a QA-supplied project ("AudioCrashRepro.zip")2. Open Edit - > Project Settings -> Audio3. Set Defau... Read more
ShaderPropertySheet::UpdateTextureInfo crash when using Texture Streamin...
Steps to reproduce:1. Open user-supplied project ("TEST.zip")2. Enter/Exit Play mode Reproduced in: 2019.1.0b10, 2019.2.0a2Not repro... Read more
Game tab window rescales when entering the play mode
How to reproduce:1. Open the attached project or create a new project2. Switch to iOS or Android platform3. Add a new Game view reso... Read more
Mesh.GetTriangles(list, index) doesn't put all submesh triangles in the ...
How to reproduce:1. Open the attached "case_1141916-GetTrianglesBug" project2. Select "CablePart_Hi" in the Project window and notic... Read more
AssemblyUpdater throws Mono.Cecil.AssemblyResolutionException: Failed to...
Steps to reproduce:1. Open Project "AssemblyLoadParserError.Unity"2. Re-import "DllWithAttribute" Asset in the Project Window Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS