Search Issue Tracker
Fixed in 7.2.0
Votes
0
Found in [Package]
5.11
Issue ID
1141929
Regression
No
[Blocks] Attempting to cast from a Texture2D to Texture3D when switching the sampling mode of a "from Map" block
Repro steps:
1. Add a Set Position from Map block
2. Change the Sample mode to Sample3DLOD
3. Observe console error
Expected outcome:
- The default vectorField Texture3D to be assigned, or the map field to be cleared
Actual outcome:
- A converstion to Texture3D is attempted with the default noise texture
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (fix version 7.2.0):
No longer reproduces on 2019.3.1f1 / 7.2.0