Search Issue Tracker
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when calling Graphics.Dra...
How to reproduce:1. Open user attached project "NanoTwo.zip"2. Enter Play Mode3. Enable 'DrawProcedural' GameObject4. Enable 'Indire... Read more
[UIR] UI Toolkit runtime resize bug with Graphics.Blit
Using Graphics.Blit during an Update modifies the layout of the root visual element because it modifies RenderTexture.active, which ... Read more
GUI.Button and GUILayout.Button stay in the normal GUIStyleState even wh...
How to reproduce:1. Open the user's attached "GuiButtonStyle2019.4.7f1.zip" project2. Open the "SampleScene" Scene3. Open the "TestI... Read more
[Input System] Composites Hold Interaction can be performed when no keys...
Reproduction steps:1. Open the attached project ("case_1251231-CompositeCallbacks.zip")2. Open the repro scene ("SampleScene")3. Ent... Read more
"SendMessage cannot be called during Awake, CheckConsistency, or OnValid...
To reproduce:1. Open attached project ("case_1263521.zip")2. From the menu bar select AG Tools > Prefab tester3. In the opened "P... Read more
[Timeline] Editor throws "ArgumentException" when an audio clip is added...
How to reproduce:1. Open attached project "case1268868.zip" and scene "SampleScene"2. Enter Play Mode3. In the top-right menu tab op... Read more
Particle System mesh UV coordinates change when mesh's geometry layout i...
How to reproduce:1. Open user-submitted project (Geom_Layout_Particles.zip)2. Open the Main scene3. Enter Play Mode4. Select the 'Pa... Read more
Duplicating a Prefab instance in the Scene will cause instances of the s...
How to reproduce:1. Open the user's attached "copy.zip" project2. Open the "SampleScene" Scene3. Expand all the GameObjects in the H... Read more
GameObject with no Rigidbody starts rotating when it's rotation is getti...
How to reproduce:1. Open the attached project "colliderBug.zip"2. Open the "SampleScene" Scene3. Expand the "Group" GameObject in th... Read more
Unexpected break out of an infinite loop when calling IJob.Execute() method
How to reproduce:1. Open attached "EternalJob" project2. Enter Play Mode3. After the game start, exit the Play Mode4. Enter Play Mod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size
- "Visual Effect Event Tester" Overlay is cut off when using the Scene View not in standard dimensions
- Visual Effect overlay has no tooltips for the playback controls
- Github link in the Rider tab of Preferences window has no padding on the left side and is not aligned with the other elements