Search Issue Tracker
Fixed in 2021.2.X
Votes
3
Found in
2018.4
2020.1.2f1
2020.2
Issue ID
1278157
Regression
No
[macOS] Headless Player is not responding and Console is not opened when launching Server Build
How to reproduce:
1. Create a new project (with the default 3D template)
2. Go to the Build Settings (File->Build Settings)
3. In the Build Settings Window, check the "Server Build" option
4. Build
5. Open the built Player
6. Observe the Dock
Expected result: Player is responding and a Console is opened
Actual result: Player is not responding and a Console is not opened
Reproducible with: 2018.4.27f1, 2019.4.11f1, 2020.1.6f1, 2020.2.0b3
Note:
Tested with iMac (Retina 5K, 27-inch, 2017) macOS Catalina 10.15.6 (19G73)
Comments (1)
-
u_ladon
May 07, 2021 10:05
Will a fix be added to 2020 version unity?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note (fix version 2021.2):
Fixed in Unity 2021.2.0a17