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0
votes
Not Reproducible

Entering and Exiting Play mode crashes the Editor

Themes

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Jul 31, 2017

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Version/s: 5.6.2f1

Reproduction steps: 1. Open "ScriptTest_1.zip" project2. Open "awtqw4t" Scene3. Enter and Exit play mode until the Editor crashes Ex... Read more

0
votes
Fixed

[Vulkan] Texture loaded using Texture2D.Load has purple tint when using ...

Graphics - General

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Jul 31, 2017

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Version/s: 5.6.2p3

When using linear color space textures loaded using Texture2D.Load has a purple tint. They look fine when using gamma color space or... Read more

1
votes
Duplicate

[iOS] .NET 4.6 build outputs machine.config to mono/2.0 instead of mono/4.0

Mono

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Aug 02, 2017

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Version/s: 2017.1.0f3

When exporting an iOS project using the .NET 4.6 experimental support, the machine.config is placed in the mono\2.0 directory, but i... Read more

0
votes
Fixed

Changing width of LookDev window to lowest possible while HDRI panel is ...

Graphics - General

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Aug 03, 2017

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Version/s: 2017.2.0a4

Steps to reproduce: 1. Create new project2. Open LookDev window3. Open HDRI View panel4. Resize lookdev window horizontally to its l... Read more

0
votes
Fixed

LookDev camera/objects is reset upon creating new unity scene

Graphics - General

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Aug 03, 2017

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Version/s: 2017.2.0a4

Steps to reproduce: 1. Create new project2. Add Cube to scene and make prefab out of it3. Open LookDev window4. Change to split-scre... Read more

0
votes
Fixed

LookDev window allows meshes to be dropped from scene hierarchy

Graphics - General

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Aug 03, 2017

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Version/s: 2017.2.0a4

Steps to reproduce: 1. Create new project2. Open add cube to scene3. Open LookDev window and drag cube from scene hierarchy4. Notice... Read more

0
votes
Fixed

Cannot rename an object when a particle system with sub-emitter is playi...

Themes

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Aug 03, 2017

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Version/s: 2017.2.0b6

Can't rename a gameobject using the hierarchy when a particle system with a sub-emitter is playing in the editor. 1. Open ParticleSy... Read more

2
votes
Fixed

Launching Unity in batchmode with a specified buildTarget does not chang...

Deployment Management

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Aug 03, 2017

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Version/s: 5.6.3f1

1. Download & open the attached project2. Observe that: Current Build Target is Android VR Support is disabled on Android Build ... Read more

0
votes
Fixed

PlayerSettings.iOS.disableDepthAndStencilBuffers is not implemented for ...

iOS

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Aug 04, 2017

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Version/s: 2017.1.0p2

To reproduce:1. Open project attached by QA2. In the console notice that there is no definition for disableDepthAndStencilBuffers Ex... Read more

0
votes
By Design

HDR on mobile platforms uses ARGB32 RenderTexture format even when ARGBH...

Graphics - General

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Aug 04, 2017

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Version/s: 5.6.1p4

Reproduction steps:1) Download and open user's attached project2) Switch active platform to Android3) Run "Test.unity" scene in Edit... Read more

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