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Failed bake related to GICache when doing concurrent bakes + docs issue
A user attempted to do concurrent player builds by executing Unity on the command line multiple times concurrently on the same machi... Read more
[UI Toolkit] UXML Inlined Styles aren't applied in a build when UXML fil...
How to reproduce:1. Open the attached project (case-1263454.zip)2. Open the UI Builder window (Window -> UI Toolkit -> UI Buil... Read more
[IL2CPP] Managed Code Stripping strips a parameterless constructor from ...
Reproduction steps:1. Open the attached "1263916 repro" project2. Open Build Settings from File > Build Settings3. Make sure that... Read more
[Android] Tilemap flickers when moving with an Orthographic camera on Ad...
Repro steps:1. Open attached project2. Build and Run on Android Actual: The tilemap flickers as it's moving Reproducible with: 2019.... Read more
[ScriptedImporter] Renaming prefab assets throws a NullException
How to reproduce:1. Open the attached project2. In the Project Window select the "Test" SVG asset3. Rename it4. Observe the console ... Read more
Freeze/crash on DualThreadAllocator<DynamicHeapAllocator<LowLevelAllocat...
Reproduction steps:1. Open user's attached project2. Open scene "SampleScene"3. In the Inspector, Select "Particle System"-- observe... Read more
Cannot install modules via "Install via Unity HUB" button in Build Settings
How to reproduce:1. Install Unity with the Hub but don't install Android support2. Create a new Project on the newly installed versi... Read more
Bolt 2 - Missing editor texture: Loader
When opening the linked project i get the following error.{code:java}Missing editor texture: LoaderE:/WORKSPACE/TEMP/Bug Verificatio... Read more
[XR SDK] E02 cell of the projection matrix shows same values in both eyes
Reproduction steps:1. Open attached project ("EO2Repro.zip")2. Enter "SampleScene" scene3. Enter Play mode4. Open Inspector window5.... Read more
[Addressables] GameObject shader is not loaded in when using Use Existin...
To reproduce:1. Open up users attached project2. Go into Addressables Groups (Window -> Asset Management -> Addressables ->... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open