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[Editor] Root node value comes as null when creating FBX preset
Root node value is null in FBX preset Steps to Repro:1. Create a new or open attached Project2. Select the FBX model in Project wind... Read more
Crash on std::vector<ChildAnimatorState,std::allocator<ChildAnimatorStat...
How to reproduce:1. Open the attached project2. Open the "Player" Animator3. Delete the "Blend_Jump" State in the Base Layer Actual ... Read more
Unity freeze and mono_arch_find_jit_info_ext crash when importing Corru...
Steps to reproduce:1. Open new Project2. Add any of the provided Assets in the Project folder Expected: they get importedActual: Uni... Read more
Crash when regenerating SpeedTree Materials, but only when using Asset D...
Found an easier way to reproduce the bug the error:1 - Create a new project and add CreateMaterialInNewFolder.cs file.2 - Use the ne... Read more
Move gizmo glitches when moving the camers close to a smaller object
I placed a small mushroom in the scene and snapped the camera to the scene view to frame the mushroom (CTRL+SHIFT+F)The gizmos glitc... Read more
Cardboard projects default to 30fps
We fixed a framerate regression in 2019.1, but there remains an issue where Cardboard projects will still default to 30fps. Read more
RectTransform Width, Height values are changed when adding 'TMP-Text(UI)...
How to reproduce:1. Create a new project2. Import 'TMP Essential Resources' by going to top menu -> 'Window' -> 'TextMeshPro' ... Read more
[iOS] [LWRP] Rounded cubes has graphical artifacts when setting PBR shad...
How to reproduce:1. Download a project from the link the comments2. Build for iOS and deploy the Xcode project to the iOS device Act... Read more
Update is not being called when Gameobject's active state changes in the...
How to reproduce:1. Open the attached project ("case_1144488.zip")2. Press Play Expected result: Update is calledActual result: Upda... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used