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0
votes
Fixed

[D3D11] Camera render target not being removed when set to null in batch...

DirectX12

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Mar 29, 2019

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Version/s: 2018.3.0a1, 2019.2.0a1

When executing the editor in batch mode having assigned a render texture to a camera as it's target setting that target to null does... Read more

1
votes
Not Reproducible

[Linux] Clicking the + button in the Binding popup window closes the Bin...

Package: Input System

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Mar 27, 2019

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Version/s: 0.2.6

How to reproduce:1. Open the originally attached project ('InputSystemTest.zip')2. Open 'SampleScene' and select the BindingTest Gam... Read more

0
votes
Fixed

[Android] Images are distorted when being loaded to the texture using te...

Android

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Apr 02, 2019

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Version/s: 2017.4.24f1

To reproduce:1. Open attached project2. Build the scene on Nvidia shield device3. Notice that loaded images are distorted Actual res... Read more

4
votes
Fixed

Static Batching is recalculated for every loaded scene additively when u...

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Apr 03, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.11f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached "BugRepro.zip"2. Open up the CPU Profiler and enable Deep Profiling3. Start Editor Profiling4.... Read more

0
votes
Duplicate

[2D] NullReferenceException on enabling Custom Range property from Sprit...

Themes

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Apr 04, 2019

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Version/s: 2019.2.0a11

Editor throws NullReferenceException on enabling Custom Range property from Sprite Mask for the first time. Steps to Reproduce:1. Cr... Read more

0
votes
Fixed

[iOS] [Support] Crash on UnityPreload Thread in Unpack5554Colour

iOS

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Jan 09, 2019

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Version/s: 2018.2.0a1, 2018.2.5f1

How to reproduce:1. Download the project "sniper2_game__case.zip" from the link down below2. Got to Project Settings-> Editor and... Read more

0
votes
Duplicate

[Linux] [Bug Reporter] Logs are not located and sent in a bug report if ...

Linux

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Apr 04, 2019

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Version/s: 2019.2.0a5, 2019.2.0a11

To reproduce:1) Have XDG_CONFIG_HOME redefined2) Create a new project3) Report a bug Expected: Logs are sent with the reportActual: ... Read more

0
votes
Fixed

Debugging symbols disappear when "Managed Stripping Level" is set to 'Me...

Deployment Management

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Apr 02, 2019

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Version/s: 2018.3.0a1, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

Reproduction steps: 1. Open "1142732" project2. Open Player Settings3. Change "Managed Stripping Level" to 'Medium' or 'High'4. Buil... Read more

0
votes
Won't Fix

[OpenGLCore] Result of Graphics.Blit in Coroutines becomes black in Buil...

OpenGL

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Apr 01, 2019

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Version/s: 2017.4.0f1, 2017.4.16f1, 2018.3.0b5, 2019.1.0a4, 2019.2.0a1

How to reproduce:1. Open the project in the attached "20190410_bug_minimal.zip"2. Make sure OpenGLCore is on top of graphics API lis... Read more

0
votes
Fixed

Additively loading a scene with a different skybox overrides the ambient...

Progressive Lightmapper

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Apr 04, 2019

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Version/s:

Steps to reproduce: 1. Download and open the attached project2. Open SceneA, generate the lighting, and save3. Open SceneB, generate... Read more

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