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0
votes
Fixed

[Standard Assets] ParticleSystemDestroyer.Stop fails to stop particle sy...

Visual Effects - Legacy

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Mar 08, 2017

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Version/s: 5.5.2p1

Reproduction Steps:1. Import attached project.2. Open "main" scene.3. Enter Play mode.4. Observe console. Expected result: ParticleS... Read more

0
votes
Fixed

Viewport Rect affects UI Canvas GameObject's positions when Canvas Rende...

uGUI

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Mar 29, 2021

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Version/s: 2021.1.0a7, 2021.2, 2021.2.0a10

How to reproduce:1. Open the attached "1325324_Repro" project2. Open the Scene "SampleScene"3. Observer the Game view (Window->Ge... Read more

0
votes
Fixed
0
votes
Fixed

Transition blend handles should not be inversable

Animation

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May 05, 2015

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Version/s: 5.1.0b5

Transition blend handles should not be inversable 1. What happenedWhen manipulating the transition blend handles (blue start/end han... Read more

0
votes
Duplicate

[Device Simulator] Not full view is displayed in the simulator after cha...

Device Simulator

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Apr 26, 2023

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Version/s: 2021.3.22f1, 2022.2.17f1, 2023.1.0b14, 2023.2.0a12

Steps to reproduce: Open any project Go to the Window -> General -> Device Simulator Find the "Game/Simulator" view and select... Read more

0
votes
Fixed

[ShaderGraph] Deleting A Group Node that contains a blackboard Property ...

Package: Shader Graph

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Aug 08, 2019

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Version/s: 7.0.2

Reproduced in SRP master of 8/7/19 (0c3b4b5888), 2019.3.0a12 Repro #1 (with my simple file):1) Open up DeleteMyNodes.ShaderGraph2) B... Read more

0
votes
Fixed

Burst.Compiler.IL.CompilerException is thrown when compiling Burst

Package: Burst

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May 24, 2024

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Version/s: 1.8.13

How to reproduce:1. Open the “IN-76499_repro“ project2. Open the “SampleScene“3. Observe the Background Tasks tab Expected result: B... Read more

0
votes
Fixed

[Daydream] Camera.stereoMirrorMode = true causes visual glitching

VR

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Nov 10, 2016

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Version/s: 5.4.2f2

How to reproduce:1. Open user's attached project2. Build 'demo' scene to Daydream compatible device3. Move the view around4. Observe... Read more

0
votes
Fixed

5.4, IsFinite(outDistanceForSort) error messages, something to do with w...

Shuriken

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Feb 12, 2016

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Version/s: 5.4.0b5

- Open attached project- Open scene "level2"- Enter play mode Actual: See error messages in consoleIsFinite(outDistanceForSort)Unity... Read more

2
votes
Fixed

[Shadows] Camera.Render() clears _CameraDepthTexture if there's a shadow...

Shadows/Lights

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Feb 20, 2015

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Version/s: 5.0.0b22

To reproduce:1. Open attached project2. Open scene "scene"3. Comment out line 47 "QualitySettings.shadowDistance = 0;" in DeferredPa... Read more

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