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[Standard Assets] ParticleSystemDestroyer.Stop fails to stop particle sy...
Reproduction Steps:1. Import attached project.2. Open "main" scene.3. Enter Play mode.4. Observe console. Expected result: ParticleS... Read more
Viewport Rect affects UI Canvas GameObject's positions when Canvas Rende...
How to reproduce:1. Open the attached "1325324_Repro" project2. Open the Scene "SampleScene"3. Observer the Game view (Window->Ge... Read more
Transition blend handles should not be inversable
Transition blend handles should not be inversable 1. What happenedWhen manipulating the transition blend handles (blue start/end han... Read more
[Device Simulator] Not full view is displayed in the simulator after cha...
Steps to reproduce: Open any project Go to the Window -> General -> Device Simulator Find the "Game/Simulator" view and select... Read more
[ShaderGraph] Deleting A Group Node that contains a blackboard Property ...
Reproduced in SRP master of 8/7/19 (0c3b4b5888), 2019.3.0a12 Repro #1 (with my simple file):1) Open up DeleteMyNodes.ShaderGraph2) B... Read more
Burst.Compiler.IL.CompilerException is thrown when compiling Burst
How to reproduce:1. Open the “IN-76499_repro“ project2. Open the “SampleScene“3. Observe the Background Tasks tab Expected result: B... Read more
[Daydream] Camera.stereoMirrorMode = true causes visual glitching
How to reproduce:1. Open user's attached project2. Build 'demo' scene to Daydream compatible device3. Move the view around4. Observe... Read more
5.4, IsFinite(outDistanceForSort) error messages, something to do with w...
- Open attached project- Open scene "level2"- Enter play mode Actual: See error messages in consoleIsFinite(outDistanceForSort)Unity... Read more
[Shadows] Camera.Render() clears _CameraDepthTexture if there's a shadow...
To reproduce:1. Open attached project2. Open scene "scene"3. Comment out line 47 "QualitySettings.shadowDistance = 0;" in DeferredPa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MeshRenderer::DispatchUpdate when disabling the second Mesh Renderer on a GameObject
- Inaccurate collisions when resizing Game view
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene