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Won't Fix in 2023.2.X

Fixed in 6000.0.22f1

Under Consideration for 6000.1.X

Votes

1

Found in

2023.2.0f1

6000.0.0b14

6000.1.0a7

7000.0.0a1

Issue ID

UUM-68284

Regression

No

[URP][RG][CameraStacking] Passes are failing when CameraStacking and RG are enabled

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*Steps to reproduce:*

1. Download attached project and open in Unity

2. Build and Run Winter_Demo scene

3. Observe the Errors in Development Console:

Postprocessing Final Blit Pass/Screen Space UlToolkit/uGUI Pass - Overlay: Attachment 0 was created with 4 samples but 1 samples were requested.

NextSubPass: Not inside a Renderpass

EndRenderPass: Not inside a Renderpass

*Actual results:* Errors in the Development Console

*Expected results:* No errors in the Development Console when using Camera Stacking together with the RG

*Reproducible with versions:* 

2023.2.0f1, 2023.3.0b7, 6000.0.0b14

*Tested on (OS):* 

MacBook Pro (16-inch, 2021), CPU: Apple M1 Max, Memory: 64 GB, macOS: Ventura 13.3.1 (a) (22E772610a)

  1. Resolution Note (fix version 6000.0.22f1):

    Camera stacking rendering to system backbuffer with URP Render Graph on iOS/macOS has been fixed. The error message regarding the mismatch of msaa samples for the final blit pass won't appear again. Thanks for having taken the time to report this bug!

  2. Resolution Note (2023.2.X):

    Closing as Won't fix due to 2023.2 reaching it's EOL.

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