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Error "IL2CPP error for type 'System.Net.WebHeaderCollection/RfcChar'" i...
How to reproduce:1. Open the attached project “BugRfcChar (2).zip”2. Press File → Build Settings3. Build the project on WebGL4. Obse... Read more
[WebGL] [DOTS Web] Build crashes with "Memory access out of bounds" erro...
How to reproduce:1. Open the attached project ("case_1206461-ChaosTech.zip")2. Open the repro scene ("Assets/Worlds/ChaosTech/ChaosT... Read more
Crash with demangling_unexpected_handler() when rapidly modifying serial...
Reproduction steps:1. Open the user's attached project2. Select "Assets/DooberCanvas"3. In the Inspector, select any of the properti... Read more
[WebGL] Build fails and Shader errors are logged when Code Optimisation ...
N.B. From Jukkaj: This bug is not specific to WebGL, but a generic SRP error. I did not want to change the title since experience sh... Read more
[VR | SinglePassStereo] Standard Assets Image effects + single-pass = do...
1) Download the attached project2) Setup any VR headset, Ensure VR mode enabled in Player Settings3) Open Sepia Scene4) Enter Playmo... Read more
[UI] Images and static texts glitch on 5.3
From Unity 5.3 projects that have a lot of UI elements start to flicker. Mostly on Android but also happens in editor. Read more
NullReferenceException is thrown when inspecting a .FBX file with multip...
How to reproduce:1. Open the attached 'project-1215431.zip' project2. In the Project window select 'MultiClipSingleFile'3. Observe t... Read more
Crash when loading assets in AssetBundle with LoadAssetAsync on some An...
How to reproduce with sample:1. Open the project, which is uploaded to google drive2. Build and run on Android device3. Click on STA... Read more
Licensing Client fails to launch when opening Unity Hub
Reproduction steps:1. Open the Unity Hub2. Observe the Unity Hub Expected result: Unity Hub opensActual result: Unity Hub fails to o... Read more
WebGL build throws "Threads are not enabled for this platform" error whe...
How to reproduce:1. Open the attached project("WebGL_Test")2. Build and run Expected result: the program runs without errorsActual r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open