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Editor crashes when 'Build And Run' is opening the built Xcode project w...
When "Build And Run" is used to open an iOS build with Xcode, Unity Editor crashes when opening Xcode. Steps to reproduce: 1) Open ... Read more
Video player doesn't play when building on Windows for OSX
Steps to reproduce: 1. Open user attached project on Windows 2. Build for OSX, x86_64 Architecture (Don't build for x86, it is confi... Read more
FileSystemWatcher not implemented on .NET 4.x with .NET Standard 2.0 only
Steps to reproduce: 1. Open user attached project 2. Build & Run the project with development build checked 3. Observe the "NotImple... Read more
WASM runtime error: integer overflow/unrepresentable
-e: when running attached scene in WASM it will fail with an error about integer overflow --works when loading asm build -repro: -... Read more
Unable to find a corresponding location while using Partial classes/meth...
Reproduction steps: 1. Open "Test Project.zip" project and "SampleScene" scene 2. Open "TestClass.Partial" in VS 3. In Line 9 add a... Read more
Occlusion Culling does not cull shadow casters
To reproduce: 1. Open provided project 2. Open Assets/Scene/Scene.unity 3. Open Windows/Occlusion Culling and switch to the Visualiz... Read more
High CPU usage and slow editor performance while the Profiler with Deep ...
Steps to reproduce: 1. Open the user's submitted project 2. Open scene "DebugScene" under Assets/__Test 3. Open the Profiler with en... Read more
Shader does not show up on iOS 10 GLES3
1. Open my attached project 2. Make sure OpenGLES3 is selected as graphics API 3. Build & deploy to iOS10 device. Expected result:... Read more
SerializedProperty Undo does not work properly when the parent Serialize...
Generating diff of this object for undo because the type tree changed still occurs. I have attached a repro. Open the project. N... Read more
"undeclared identifier '_FOVEATED_RENDERING_NON_UNIFORM_RASTER" error is...
Reproduction steps: 1. Open the attached "Test20233URP" project 2. Open the "New Scene" scene 3. Observe the Console logs Expe... Read more
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