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Fixed in 2022.3.36f1, 6000.0.9f1

Votes

14

Found in

2022.3.22f1

2023.2.16f1

6000.0.0b13

7000.0.0a1

Issue ID

UUM-67560

Regression

Yes

"undeclared identifier '_FOVEATED_RENDERING_NON_UNIFORM_RASTER" error is thrown when the "FoveatedRenderingKeywords.hlsl" file is not included in a custom shader and the Rendering Path is set to Forward+

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Reproduction steps:
1. Open the attached "Test20233URP" project
2. Open the "New Scene" scene
3. Observe the Console logs

Expected results: No "undeclared identifier '_FOVEATED_RENDERING_NON_UNIFORM_RASTER" errors are thrown and the shader compiles
Actual results: "undeclared identifier '_FOVEATED_RENDERING_NON_UNIFORM_RASTER" errors are thrown and the shader does not compile

Reproducible with: 2022.3.22f1, 2023.2.16f1, 2023.3.0b3, 6000.0.0b13
Not reproducible with: 2023.3.0b2
Could not test with: 2021.3.36f1 (Forward+ does not exist)

Reproducible on: macOS 12.6.7
Not reproducible on: Windows 11 Pro

Notes:
- When the Rendering Path is set to "Forward" or "Deffered", the error is not thrown and the shader compiles properly
- The compilation errors of scripts in 2022.3 and 2023.2 can be ignored as the issue with the shader throwing the error is still apparent in the Scene view

Comments (3)

  1. kirilledelman

    Aug 09, 2024 19:13

    Despite "fixed" status, not fixed in 14.0.11 in Unity 2022.3.37f1

  2. Jonny-Roy

    Jul 02, 2024 07:17

    I get this error in 2022.3.35f1 regardless of rendering path.

    Temporary work around was adding:
    #include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"

    Just after the vert Pragma

  3. bml

    May 24, 2024 06:10

    Showing up on 6000.0.3f1 with all three rendering paths.

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