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Fixed
Fixed in 2022.3.36f1, 6000.0.9f1, 7000.0.0a14
Votes
14
Found in
2022.3.22f1
2023.2.16f1
6000.0.0b13
6000.1.0a7
7000.0.0a1
Issue ID
UUM-67560
Regression
Yes
"undeclared identifier '_FOVEATED_RENDERING_NON_UNIFORM_RASTER" error is thrown when the "FoveatedRenderingKeywords.hlsl" file is not included in a custom shader and the Rendering Path is set to Forward+
Reproduction steps:
1. Open the attached "Test20233URP" project
2. Open the "New Scene" scene
3. Observe the Console logs
Expected results: No "undeclared identifier '_FOVEATED_RENDERING_NON_UNIFORM_RASTER" errors are thrown and the shader compiles
Actual results: "undeclared identifier '_FOVEATED_RENDERING_NON_UNIFORM_RASTER" errors are thrown and the shader does not compile
Reproducible with: 2022.3.22f1, 2023.2.16f1, 2023.3.0b3, 6000.0.0b13
Not reproducible with: 2023.3.0b2
Could not test with: 2021.3.36f1 (Forward+ does not exist)
Reproducible on: macOS 12.6.7
Not reproducible on: Windows 11 Pro
Notes:
- When the Rendering Path is set to "Forward" or "Deffered", the error is not thrown and the shader compiles properly
- The compilation errors of scripts in 2022.3 and 2023.2 can be ignored as the issue with the shader throwing the error is still apparent in the Scene view
Comments (5)
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KevLac
Sep 22, 2025 18:07
not fixed on 6000.2.4 here the error:
Shader error in 'Universal Render Pipeline/Particles/Unlit': undeclared identifier '_FOVEATED_RENDERING_NON_UNIFORM_RASTER' at Play/Library/PackageCache/com.unity.render-pipelines.core@e2a954003fc5/ShaderLibrary/FoveatedRendering.hlsl(22) (on metal) Compiling Subshader: 0, Pass: ForwardLit, Vertex program with <no keywords> Platform defines: SHADER_API_MOBILE UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING _ALPHAMODULATE_ON _ALPHAPREMULTIPLY_ON _ALPHATEST_ON _COLORADDSUBDIFF_ON _COLORCOLOR_ON _COLOROVERLAY_ON _DISTORTION_ON _EMISSION _FADING_ON _FLIPBOOKBLENDING_ON _NORMALMAP _SOFTPARTICLES_ON
unity_9B83593C55C9E6067C37
Mar 24, 2025 12:40
I think I have this issue as well on metal. Pink material using this shader:
Shader error in 'Universal Render Pipeline/Particles/UnlitStencil': undeclared identifier '_FOVEATED_RENDERING_NON_UNIFORM_RASTER'
Unity 6000.0.28f1
kirilledelman
Aug 09, 2024 19:13
Despite "fixed" status, not fixed in 14.0.11 in Unity 2022.3.37f1
Jonny-Roy
Jul 02, 2024 07:17
I get this error in 2022.3.35f1 regardless of rendering path.
Temporary work around was adding:
#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
Just after the vert Pragma
bml
May 24, 2024 06:10
Showing up on 6000.0.3f1 with all three rendering paths.