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[iOS] Building with Default Icon for the second time causes the Build to...
Reproduction steps:1. Create a new project2. Switch platform to iOS3. Import any PNG file ("pnggrad16rgb.png" in edits)4. Set the PN... Read more
[Procedural Graph] ObjectField does not update the name when referenced ...
Reproduction steps:1. Open attached project "ProceduralGraphRename"2. In Project window, open "GraphAsset" asset3. In Procedural gra... Read more
[Shader Graph] Horizontal scrollbar does not move to the right side in B...
Blackboard window Horizontal scrollbar does not move to the right side on clicking on Right Arrow. Steps to repro:1. Create a new HD... Read more
[Shaders][LiveLink] When a variant has an error, nothing is rendered in ...
STR:1. Create a new project2. Create a shader that uses shader_feature functionality.3. Make a compilation error in the shader for a... Read more
[Android][GLES] Setting blend shape weight on one object adjusts the val...
Repro steps:1. Open attached project2. Build and Run on Android3. Use the sliders to change the blendshape values Actual: From the s... Read more
Prefab Editing Environment does not use default volume settings resultin...
How to reproduce:1. Open user-submitted project (HDRPPrefabTest.zip)2. Open the EditScene - see that the PostProcess Volume exposure... Read more
[IMGUI] "Space before number in Asset names" checkbox under Editor Proje...
"Space before number in Asset names" checkbox in Numbering scheme under Editor Project settings is not working when new assets are c... Read more
Crash on RtlWaitOnAddress when creating a Prefab
Reproduction steps:1. Open user's attached project and scene "test"2. In the Hierarchy, select "Arrow" Game Object3. drag it into th... Read more
Profile Analyzer - Filters section automatically expands when collapsed ...
Profile Analyzer - Filters section automatically expands when collapsed when compare/analyze is triggered In the Profile Analyzer al... Read more
ShadowSamplingTent.hlsl in the CoreRP Library package is missing #ifndef...
How to reproduce:1. Create and open a new project2. Install Core RP Library Package3. Open the "ShadowSamplingTent.hlsl" file from L... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on tlsf_free when triggering a call to FontEngine.LoadFontFace for the default Editor font while Glyphs are being generated
- No character limit when creating a new Scene with excessively long name, Editor can be forced to crash
- Reflection probe not applied when viewing objects up close at certain angles with "Forward+" Rendering Path
- URP Decal Projector flickers/glitches when added to Cube or Quad GameObjects as a Component
- Text "Outline Width" is not shown in the Text Property Preview window in UI Builder when the Text Size is smaller than 19px