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Addressables.InitializeAsync() handle is auto-released and false cannot ...
Reproduction steps:1. Open the user's attached project "Addr11819.zip"2. Open PrefabsLoader.cs and change line 28 to "initOperation ... Read more
The "Plastic SCM" logo is not visible and it's not aligned with the "Man...
How to reproduce:1. Open project "Probuilder Bug.zip"2. Open the "New Scene" Scene (Assets > Scenes > New Scene)3. Observe the... Read more
[UI Toolkit] USS cannot be applied when being dragged not by its name
Reproduction steps:1. Open the user's project2. Open "deneme.uxml" file3. Drag .deneme (by clicking next to its name) to a button Ex... Read more
[Mono][Android] NullReferenceException error is thrown in device logs wh...
Reproduction steps:1. Open the attached Unity project "WebRequestIssue.zip"2. In the Project window navigate to Assets folder > S... Read more
Enter and exit play mode takes 2 minutes each
Entering playmode has regressed from 6 seconds to 1minute 58seconds between 2021.2.13f1 and 2022.1.0b10 This can be checked by:1. Op... Read more
[Memory Profiler] Total Committed Memory Tracking Status information is ...
Reproduction steps:1. Open the user's attached project2. Open Window > Analysis > Memory Profiler3. Select "Compare Snapshots"... Read more
Crash on RaiseException when calling Debug.Log using a default interface...
How to reproduce:1. Open the attached project from "1408355crash.zip"2. Open Scene "SampleScene"3. Enter Play Mode and observe the c... Read more
Argument out of Range Exception error
Reproducible on: VS version: 1.7.7 Editor version: 2021.2.08f1 Platform: Win 10 Steps to Reproduce: Create a game object with a Scri... Read more
Crash on ActiveEditorTracker::PopulateSubVector when SerializeField prop...
How to reproduce:1. Open the attached project "Toolkit_Creator_3D.zip"2. Select "Cylinder" in Hierarchy3. In the Inspector, under sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically