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Inspector window is cleared when calling ApplyModifiedProperties() on a ...
How to reproduce:1. Open attached "InspectorApplyFocusBug.zip" project2. Go to Assets, double click on "Bug Prefab" to open it in Pr... Read more
[Editor] "Layouts" and "Lock" options are missing from the dropdown of P...
"Lock", "One Column Layout" and "Two Column Layout" options are missing from the dropdown due to which switching from one and two co... Read more
[Parameters] Exposed parameters disregard the initial value
Repro steps:1. Create a new VFX asset and expose a float parameter2. In the inspector, enter a value for the float and press enter3.... Read more
Switching "Version Control" to Perforce throws an error: "SerializedObje...
Steps to reproduce:1. Create a new project2. Go to Project Settings -> Editor3. Change version control to "Perforce" Expected res... Read more
Editor crashes with mecanim::SetValueMask<0> when enabling Animation key...
How to reproduce:1. Open attached project "Crash Resister"2. Select Canvas/Exit Panel in Hierarchy3. Press record button in Animatio... Read more
[UWP][.NET] Build process fails to include System.Security.dll when buil...
Steps to reproduce:1. Download attached project2. Build for UWP with .NET backend Actual results: Build fails with error:Microsoft (... Read more
[Prefab] SkinnedMeshRenderer component's Mesh references are missing aft...
Steps to reproduce:1. Download 1124003_repro.zip2. Open project in 2018.3 (or any 2019.1.0a7 or less)3. Check that "miningquarry_sta... Read more
[Linux] Game View gets stuck above where it should be and also whites ou...
To reproduce:1) Open the attached project and Testloader scene2) Play it Notice how the game view distorts out from its space, and a... Read more
[LWRP] Light layers don't work with multiple lights and only the Light w...
How to reproduce:1. Open the attached project ("1124769 LWRP layer issue.zip")2. Observe that only the right sprite is affected by t... Read more
TextAreas in a list do not scroll independently
How to reproduce:1. Open the user-submitted project ("test.zip")2. In the Project Window, click "StringTests"3. In its Inspector try... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS