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Crash when using editor scripts and applying prefab
To reproduce:1. Open project, open scene "player test" in "Prototyping/Scenes/Testing"2. Select "player" object.3. Press "revert" or... Read more
[Visualization] When one collider is shrinked all colliders of same game...
How to reproduce:1. Open the attached project2. Open the Main scene3. Look at LevelArt -> Boundaries -> Cliff (notice all coll... Read more
Editor freezes when played second time
To reproduce:1. Open attached project, scene "main"2. Play it.3. Stop it.4. Play it again.The editor should now freeze. Read more
UI components Renders before Start function when set active first time
How to reproduce:1. Open the attached project2. Open and play Test scene3. Press "Enable text" button4. After 1 second will appear t... Read more
Default option's appearance doesn't update if options are changed via sc...
Repro steps: 1) Open the project and scene DataBinding2) Select ExampleRoot -> Options -> Panel -> Dropdown and notice the ... Read more
ParticleSystem.Simulate doesn't update with small timestep
Steps to reproduce: 1. Open attached project2. Open scene "scene"3. Run it4. Notice that red particles are stuttering while white on... Read more
[Shuriken] With billboard alignment set to view rotating particles are n...
Reproduction steps:1. Open project "PivotViewBug"2. Open scene "Main"3. Simulate particle system- You should see that particles are ... Read more
Baking generates too many lightmaps
Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. Open Lighting window4. Set "Baked Resolution" to 40 and build li... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping