Search Issue Tracker
Fixed
Fixed in 2022.2.0b3, 2023.1.0a5
Votes
0
Found in
2022.2.0b1
2023.1.0a4
Issue ID
UUM-9703
Regression
No
Increase Gaussian filter precision to 0.1 texel radius
Jira twin of: https://fogbugz.unity3d.com/f/cases/1392278
h1. Problem statement
Current Gaussian filter implementation operates at 1 texel precision (1-5 texel range). This is a problem, because even at 1 texel radius, Gaussian filtering can produce overly blurry results.
h1. Proposed solution
Increase Gaussian filtering precision to 0.1 texels. Gaussian filter in Adobe Photoshop operates at that precision as well.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lighting Data asset is not created when baking multiple Scenes at the same time
- Performance issues when instantiating a recognizer under UnityEngine.Windows.Speech
- Build fails with "Exception: Unity.IL2CPP.Building.BuilderFailedException: Build failed with 0 successful nodes and 0 failed ones" when building the project for iOS
- [Android] .aab Build fails when using Asset Bundles
- Builds fail without a useful error message when building a project with invalid product name
Resolution Note (fix version 2023.1.0a5):
Increased Gaussian filter precision to 0.1 texel radius.