Search Issue Tracker
Fixed in 2022.2.0b3
Fixed in 2022.2.X, 2023.1.X, 2023.1.0a5
Votes
0
Found in
2022.2.0b1
2023.1.0a4
Issue ID
UUM-9703
Regression
No
Increase Gaussian filter precision to 0.1 texel radius
Jira twin of: https://fogbugz.unity3d.com/f/cases/1392278
h1. Problem statement
Current Gaussian filter implementation operates at 1 texel precision (1-5 texel range). This is a problem, because even at 1 texel radius, Gaussian filtering can produce overly blurry results.
h1. Proposed solution
Increase Gaussian filtering precision to 0.1 texels. Gaussian filter in Adobe Photoshop operates at that precision as well.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (fix version 2023.1):
Increased Gaussian filter precision to 0.1 texel radius.