Search Issue Tracker
Won't Fix
Won't Fix in 2023.1.X
Votes
0
Found in
2022.2.0a16
2023.1.0a3
Issue ID
UUM-7794
Regression
No
Building process gets stuck when trying to build AssetBundles (AssetBundle Browser, Mac, high memory usage)
Reproduction steps:
1. Open the attached project
2. Go to Window > AssetBlundle Browser
3. Go to the Build tab and click on the Build button
4. Wait a few minutes and observe that the process is stuck
Expected result: Editor completes the building
Actual result: the building process gets stuck
Reproducible with: 2019.4.39f1, 2020.3.35f1, 2021.3.4f1, 2022.1.3f1, 2022.2.0a16
Reproducible on: macOS 12.4 (21F79), Windows 10 (21H2)
Note: when the building is done on Apple Silicon Editor, the Virtual Memory Size is really high (400 GB), but if the Intel Editor is used, the Virtual Memory Size is about 60 GB (user attached screenshot)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
AssetBundle browser is not supported and has been mentioned to have known memory issues. To build AssetBundles a script can call BuildPipeline.BuildAssetBundles() or Addressables can be used.
Resolution Note (2023.1.X):
AssetBundle browser is not supported and has been mentioned to have known memory issues. To build AssetBundles a script can call BuildPipeline.BuildAssetBundles() or Addressables can be used.