Search Issue Tracker
Won't Fix
Won't Fix in 2023.3.X
Votes
1
Found in
2020.3.37f1
2021.3.6f1
2022.1.10f1
2022.2.0b2
2023.1.0a4
2023.2.0a1
2023.3.0a3
Issue ID
UUM-9687
Regression
No
OnAudioFilterRead method delivers audio sample set by computer's input device instead of one set in Unity
How to reproduce:
- Set OS audio input device frequency to 48 000 Hz
- Open the user’s attached "Scoreflows" project
- Enter the Play Mode in the “MainScene” Scene
- Select, load, and play any music piece
- Click the “REC” button on the last track
- Record voice
- Play the recorded voice
Expected result: Microphone frequency is interpolated into the length set in Unity
Actual result: No interpolation is done, the sound is distorted
Reproducible with: 2020.3.37f1, 2021.3.6f1, 2022.1.10f1, 2022.2.0b2, 2023.1.0a4
Reproduced on: macOS 12.3 (Intel)
Note: One may avoid this issue by setting microphone frequency in OS settings. However, for instance, each Android device has a different frequency set causing each to output sound in a different level
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it.
Our current areas of focus include processing user feedback related to the recently-delivered Audio Random Container, as well as evolving other workflows. We know each case is different, so do please continue to log any issues you find, as well as provide general feedback on our roadmap page to help us prioritize.
Roadmap: https://unity.com/roadmap/unity-platform/audio-video
Resolution Note (2023.3.X):
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it.
Our current areas of focus include processing user feedback related to the recently-delivered Audio Random Container, as well as evolving other workflows. We know each case is different, so do please continue to log any issues you find, as well as provide general feedback on our roadmap page to help us prioritize.
Roadmap: https://unity.com/roadmap/unity-platform/audio-video