Search Issue Tracker
Fixed in 2022.3.6f1
Fixed in 2022.3.X, 2023.1.X, 2023.1.16f1, 2023.2.X
Votes
0
Found in
2021.3.6f1
2022.1.9f1
2022.2.0a18
2023.1.0a2
Issue ID
UUM-9701
Regression
No
Game view is black when using Stencil Texture in Shader
To reproduce:
1. Open the project “StencilTextureTest”
2. Enter Game view
Expected result: The GameObjects are rendered and visible
Actual result: Black screen
Reproducible with: 2021.3.6f1, 2022.1.9f1, 2022.2.0a18, 2023.1.0a2
Could not test with: 2020.3.36f1 (Console errors)
Reproduced on: macOS Monterey 12.4 (Intel), Windows
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment