Search Issue Tracker
Active
Votes
0
Found in [Package]
0.51.0-preview.32
Issue ID
1424453
Regression
No
In the Profiler there's no namespace prefix when the method is inheriting the ISystem interface
Reproduction steps:
1. Open the attached project
2. Open the "/Assets/Scenes/SampleScene.unity" Scene
3. Enter the Play Mode
4. Open the Profiler (Window > Analysis > Profiler)
5. Enable the "Live" option and type "TestSystem" in the search bar in the Profiler window
6. Observe the prefixes before the "TestSystem" method names
Expected result: All of the methods starting with "TestSystem" have a prefix
Actual result: Only the "TestSystem3" and "TestSystem4" methods have a prefix
Reproducible with: 0.50.1-preview.2 (2020.3.37f1), 0.51.0-preview.32 (2020.3.37f1, 2021.3.6f1)
Could not test with: 2019.4.39f1 - DOTS is not supported, 0.17.0-preview.42, 0.50.0-preview.24 (2020.3.37f1), 0.17.0-preview.42, 0.50.0-preview.24, 0.50.1-preview.2 (2020.3.37f1, 2021.3.6f1), 0.17.0-preview.42, 0.50.0-preview.24, 0.50.1-preview.2, 0.51.0-preview.32 (2022.2.10f1, 2022.2.0b2, 2023.1.0a4) - unable to upgrade/downgrade due to a bug in the compiler error or very many other errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityYamlMerge.exe doesn't correctly handle merge conflicts in modified properties on a prefab variant
- Inconsistent color scheme in "Details" section of "Select Presets" inspector window
- Crash on __pthread_kill when launching Editor via command-line with "-disableManagedDebugger" argument
- [VFX] Deleting “New Group Node” name doesn’t allow to type or add new name
- [VFX] Creating a long Group Node name breaks nodes boarders
Add comment