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[OSX] Crash when exiting play mode in GfxDeviceClient::SetMaterialProper...
How to reproduce: 1. Open attached project2. Open scene PlatformerTest.unity3. Enable Maximize on play4. Play the scene5. Stop playi... Read more
SyncVar data too large
When the data required to serialize a networked object is larger than MTU, error messages are generated: Channel {0} for connection ... Read more
[MonoBehaviour] Enable checkbox is not shown when there are methods affe...
To reproduce:1. Open attached repro.unitypackage2. Open scene 'square'. The scene has a UI sprite which has a monobehaviour on it. T... Read more
Dropdown menu is corrupted if Template is enabled before running the scene
Steps to reproduce: 1. Create new project2. Create Dropdown menu3. Enable its child "Template" and run the scene4. Stop the scene an... Read more
Script can not be removed from GameObject when its parent class is chang...
Steps to reproduce: 1. Create new project2. Create script "A". By default, it inherits from MonoBehaviour3. Create new GameObject (e... Read more
Changing RenderTexture size causes WrapMode reset
To reproduce:1. Open the project in repro.zip2. Select New Render Texture3. Change the WrapMode to repeat.4. Set x size from 256 to ... Read more
Speedtree leaves are rendered in a wrong position when there are multipl...
Steps to reproduce: 1: open project2: scene TreeTest3: navigate scene view(especially using mouse right click to rotate)4: notice ho... Read more
Prefab references of a monobehaviour are not being cleaned up when the m...
Steps to reproduce: 1. Play the Test scene2. Using the Unity Profiler>Memory>Detailed view take a Sample3. Notice in the Asset... Read more
[IL2CPP]Crash on Application.LoadLevel
To reproduce:1) Create new project2) Create two scenes ('scene1' and 'scene2')Optional: Add a different object in each scene (for ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping