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Fixed in 2020.3.47f1
Fixed in 2020.3.X, 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a8
Votes
1
Found in
2019.4.40f1
2020.3.35f1
2021.3.6f1
2022.2.0b1
2023.1.0a1
2023.2.0a1
Issue ID
UUM-1552
Regression
No
[XR][Quest 2] Using the Frame Debugger Camera.Render commands are displayed in red and black when MSAA is activated
How to reproduce:
1. Open the attached project "1331151.zip"
2. Connect the Oculus Quest 2 device through Oculus Link
3. Make sure MSAA is activated (Edit -> Project Settings -> Quality -> Anti Aliasing)
4. Enter the Play Mode
5. Open the Frame Debugger (Window -> Analysis -> Frame Debugger)
6. Click on the Camera.Render component
Expected result: The Camera.Render component shows the original Scene in the Game view
Actual result: The Camera.Render component shows red and black visuals instead
Reproducible with:
Oculus XR: 1.5.1 (2019.4.29f1)
Oculus XR: 1.8.1 (2019.4.29f1)
Oculus XR: 1.9.1 (2019.4.29f1, 2020.3.12f1, 2021.1.11f1, 2021.2.0a19)
Could not test with: 2018.4.35f1 (not fully supported)
Reproducible on:
VLNQA00379, Oculus Quest 2 (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Notes:
- Reproductions on 2019.4.29f1 might not be too accurate as the frame debugger shows different components in it after downgrading
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Resolution Note (fix version 2023.2):
Fix handling msaa resolve in Frame Debugger when connected to Meta Quest over display link
Resolution Note (fix version 2023.1):
This PR fixes frame debugger visualisation of draw calls of Meta Quest over display link when MSAA is enabled.
Resolution Note (fix version 2022.2):
Fix handling msaa resolve in Frame Debugger when connected to Meta Quest over display link
Resolution Note (fix version 2021.3):
Fix handling msaa resolve in Frame Debugger when connected to Meta Quest over display link
Resolution Note (fix version 2020.3):
Fix for 2020.3.X: [XR][Quest 2] Using the Frame Debugger Camera.Render commands are displayed in red and black when MSAA is activated