Search Issue Tracker
Fixed
Fixed in 2020.3.47f1, 2021.3.22f1, 2022.2.13f1, 2023.1.0b10, 2023.2.0a8
Votes
1
Found in
2019.4.40f1
2020.3.35f1
2021.3.6f1
2022.2.0b1
2023.1.0a1
2023.2.0a1
Issue ID
UUM-1552
Regression
No
[XR][Quest 2] Using the Frame Debugger Camera.Render commands are displayed in red and black when MSAA is activated
How to reproduce:
1. Open the attached project "1331151.zip"
2. Connect the Oculus Quest 2 device through Oculus Link
3. Make sure MSAA is activated (Edit -> Project Settings -> Quality -> Anti Aliasing)
4. Enter the Play Mode
5. Open the Frame Debugger (Window -> Analysis -> Frame Debugger)
6. Click on the Camera.Render component
Expected result: The Camera.Render component shows the original Scene in the Game view
Actual result: The Camera.Render component shows red and black visuals instead
Reproducible with:
Oculus XR: 1.5.1 (2019.4.29f1)
Oculus XR: 1.8.1 (2019.4.29f1)
Oculus XR: 1.9.1 (2019.4.29f1, 2020.3.12f1, 2021.1.11f1, 2021.2.0a19)
Could not test with: 2018.4.35f1 (not fully supported)
Reproducible on:
VLNQA00379, Oculus Quest 2 (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Notes:
- Reproductions on 2019.4.29f1 might not be too accurate as the frame debugger shows different components in it after downgrading
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Resolution Note (fix version 2023.2.0a8):
Fix handling msaa resolve in Frame Debugger when connected to Meta Quest over display link
Resolution Note (fix version 2023.1.0b10):
This PR fixes frame debugger visualisation of draw calls of Meta Quest over display link when MSAA is enabled.
Resolution Note (fix version 2022.2.13f1):
Fix handling msaa resolve in Frame Debugger when connected to Meta Quest over display link
Resolution Note (fix version 2021.3.22f1):
Fix handling msaa resolve in Frame Debugger when connected to Meta Quest over display link
Resolution Note (fix version 2020.3.47f1):
Fix for 2020.3.X: [XR][Quest 2] Using the Frame Debugger Camera.Render commands are displayed in red and black when MSAA is activated