Search Issue Tracker
Won't Fix
Votes
2
Found in
2021.3.6f1
2022.2.0b1
Issue ID
UUM-1838
Regression
No
HDRP Unlit Shader color in Player is different from Editor
Reproduction steps:
1. Open the user's attached project and ColorTest scene
2. Take a screenshot of the Game view
3. Build and Run ColorTest scene
4. Take a screenshot of the view
5. Open both screenshots and compare the colors with image editing software (for example the red color)
Expected result: Color in Editor and Player is the same #ff0000
Actual result: In the Editor color is #ff0000 and in Player color is #ff0101
Reproducible with: 7.5.3 (2019.4.20f1), 10.3.1 (2020.2.7f1), 11.0.0 (2021.1.0b9), 12.0.0 (2021.2.0a7)
Could not test with: 2018.4.32f1 (could not downgrade)
Notes:
1. Not reproducible with built-in and URP Unlit shaders
2. Not reproducible with Radeon (TM) Pro WX 9100 Graphics
3. Reproducible with NVIDIA GeForce GTX 1050 Ti with Max-Q Design
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
- Event handlers are preventing operations when trying to copy or paste HTML text in the WebGL Player
- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
- [ShaderGraph][URP Sample] Shader error in 'Shader Graphs/Screen_Graph': 'SHADERGRAPH_BAKED_GI'
Resolution Note:
A solution will cause more expensive blits and be a perf hit. Unfortunately this will not be fixed.