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[ProBuilder] Null Reference Exception thrown on Exporting New Poly Shape
When a New Ploy Shape is created and exported then null reference exception thrown in the console Steps to repro:1. Create a new pro... Read more
[Shadergraph] Enum Keyword reference name doesn't convert spaces to unde...
Needs to be fixed in both 9.x.x and master. Repro steps1. Create a new Enum Keyword in Shadergraph2. Change the entry name of the fi... Read more
[Shadergraph] Collapse node button no longer works
Does not reproduce on 9.x.x branchRepro steps:1. Create an "Add" node2. Click the "Collapse node" button in the upper rightExpected ... Read more
[XR][URP] Game View is grey when using Camera Stacking and enabling Post...
Repro steps:1. Open attached project2. Enable Post Processing on the Base camera3. Build and Run on Quest Actual: The whole view is ... Read more
No collision appears when one of the colliding GameObjects has Non-Conve...
How to reproduce:1. Open the attached project "1262418.zip"2. Open the "Test" Scene3. Enter the Play Mode Expected result: "Sphere" ... Read more
[AudioMixer] Editor throws warning when creating new Snapshot
How to reproduce:1. Create a new project in Unity 2020.2.0a16 or above2. Open Audio Mixer window3. Create a new Mixer4. Create a new... Read more
[URP] TargetEye property is missing from Camera in the Inspector window ...
How to reproduce:1. Create new URP project in 2019.4 stream2. In the Hierarchy window select "Main Camera" game object3. Observe the... Read more
Fixed Timestep project setting affects the update rate of ParticleSystem...
How to reproduce:1. Open user-submitted project2. Open the SampleScene3. Enter Play Mode Expected result: Particle System on the lef... Read more
[HDRP] Enabling High quality Subsurface Scattering makes material render...
1) Open an HDRP project on Mac2) Add a subsurface scattering material3) Enable the high quality in the HD asset Read more
[HDRP] Undo color change while picker is open produces a warning
On 8.2.0 and 10.0.0Unity 2020.1.0b16 and 2020.2.0a18 1) Select a material and edit the base color (dont close the color picker)2) Hi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes